I created a globe. Each country has its own mesh, because I need it like this for an app development.
Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am searching for a way to subdivide the meshes. I was already successful using the knife tool. But in this case, I need to create a plane, go in the edit mode... And I need to do it for over 200 meshes.
Maybe, somebody has some experience and knows how to do it in a faster way.
If I triangulate the faces and use the subdivision modifier, I does not look great, because of the edges.
One idea is to create a flat subdivided cube in the geometry nodes I am using. And afterwards lay it on country mesh and use the boolean node to receive a copy, which is subdivided and has the same transformation. But I do not know how to do it.