Skip to main content

All Questions

0 votes
1 answer
25 views

Can I subdivide a mesh nonuniformly until a maximum face area is achieved?

I want a sphere which I can model a planet on. I want any given area to have roughly the same resolution. A UV sphere concentrates geometry at the poles. My first solution was clunky and problematic. ...
spraff's user avatar
  • 127
1 vote
1 answer
20 views

Getting completely different results on manual editing vs script

I have a mesh that I am importing and need to edit very simply as: Apply 10 levels of smoothing Apply one level of catmull-clark subdivision When I do this by hand I see this: Which is correct. ...
Makogan's user avatar
  • 241
1 vote
2 answers
30 views

Vertex crease creates unwanted stretching

I've been looking for a proper way to make the creased vertices stay in line with the subdivided geometry but it ends up creating an unwanted corner stretching. I'm trying to get something like this, ...
Deggial Nox's user avatar
0 votes
1 answer
187 views

Why is Subdivision surface doing this? (unwanted bumps/creases)

Her head is meant to be smooth but subdivision surface is adding strange nubs and creases as shown below: The model is being mirrored if that has anything to do with it.
The Colamarine's user avatar
4 votes
1 answer
387 views

3D Voronoi with Internal Geometry?

I want to 3D print a model of a vertebra for my brother but I wanted to spice it up and print it in a voronoi style. I'm aware that this can be done by adding wiremesh and sub surf modifiers. The ...
James's user avatar
  • 41
1 vote
1 answer
72 views

what is the best way to smooth the loop in a mesh like this

the loop in (and around) this object is very low-poly and I want to change that. I have tried subdivision but that only causes more problems this is what happens when I do Ctrl + V > Smooth ...
desperrrr's user avatar
  • 644
0 votes
0 answers
274 views

Preserving 3Ds Max Smoothing Groups - Importing a model from 3Ds Max to Blender

I'm trying to work out how feasible it will be to move a model created in 3Ds Max to Blender to test/compare some plugins only available in Blender. Unfortunately, this model uses a lot of smoothing ...
ATB123's user avatar
  • 1
0 votes
1 answer
302 views

How to properly subdivide model for 3d printing?

I have this part of a model that doesn't have as much geometry as I want. I tried to use Subdivision modifier but I got this instead: I want to be able to not see any edges when printing. I'm also ...
desperrrr's user avatar
  • 644
1 vote
1 answer
76 views

How to apply subdivision surface modifier to this cube without artifacts?

I'm trying to make a simple ramp shape with a cube. I applied a bevel modifier to a single edge, then another bevel to all edges, and finally a subsurf modifier to make it smooth. However, the subsurf ...
n0ah's user avatar
  • 517
1 vote
0 answers
347 views

How do I do Catmull-Clark subdivision without losing mesh volume?

ZBrush has a pretty well known way to subdivide without losing volume or details but still using Catmull-Clark and getting the smoothing benefits: https://www.linkedin.com/learning/zbrush-tips-tricks/...
mimmy's user avatar
  • 11
3 votes
1 answer
247 views

Make bulges in geometry in a specific place

I have this mesh on a screenshot that I made. Bulges, I'm talking about nails, were made using boolean, remesh and subdivision modifiers, but can it be different? Can I somehow make a clean geometry ...
Eneary's user avatar
  • 421
1 vote
0 answers
68 views

Modeling an arched roof/ceiling

I am making an arched ceiling that has a unique shape, the bottoms/corners are angular but the actual ceiling is rounded. How to get the shape correct? I'm currently using a subdivision modifier but ...
Peter Randall's user avatar
2 votes
1 answer
55 views

Issue with geometry when adding subdivision modifer

I modeled a teeth and when I add subdivision modifier I have this issue I tried Auto Smooth but it doesn't solve, how to fix it and thanks in advance. Blender file Some addition pictures
Boom Bonnes's user avatar
1 vote
2 answers
1k views

Forcing a flat edge when using the subdivision surface modifier

I'm trying to create a low poly bathtub in Blender that I intend to print off using a Resin 3D printer. I'm using the Solidify modifier to give the walls sufficient thickness to print, and the ...
Aaargh Zombies's user avatar
3 votes
1 answer
109 views

Surface material properties on geometry level

I am very new to 3D surface/object design and rendering. My goal is to generate image data for testing computer vision algorithms. I want to simulate/render a painted surface which is not completely ...
Micka's user avatar
  • 133

15 30 50 per page