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0 votes
0 answers
23 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
BlendyBoi9000's user avatar
0 votes
0 answers
44 views

Triangulated Edge Subdiv for Differential Growth in Geometry Nodes - Improvements?

I tried to create a Geometry Nodes Tool similar to this destructive Add-on https://github.com/inca/blender-differential-growth This is related to my question here: Capture Top and Side Boolean from ...
Todes Digga's user avatar
1 vote
1 answer
84 views

Can you pavé gems based on surface instead of topology?

I've made jewellery for long time now and I never figured out one thing if its even possible to do in Blender, if you can pavé the gems based on a surface and not based purely on its topology. I know ...
yarin's user avatar
  • 21
0 votes
0 answers
47 views

Blender Synchronizing Object Render

I'm creating an animation, which has a two geometry nodes setups, which both share the same nodes below. For some reason, it's taking blender 2-3 times as long (25-30 seconds before v.s. 85 seconds ...
ProximaCc's user avatar
0 votes
0 answers
32 views

Geometry Nodes into Animation

My goal: I want a smooth interpolation of the vertices to the new location due to subdivision-surface modifier and export it to unity. I created a Geometry Node with just a Subdivision Surface in it ...
Kat A's user avatar
  • 1
3 votes
1 answer
694 views

Is it possible to replicate adaptive subdivision in geometry nodes?

I want to replicate the Adaptive Subdivision inside geometry nodes in order to save memory while rendering. Now I know that I can just enable adaptive subdivision while rendering, but 2 things stop me ...
The Kalaakaar's user avatar
2 votes
1 answer
175 views

How can I replicate edit-mode "Subdivide" in a non-destructive way?

The First Shape is using a catmull-clark smooth modifier, and the second shape is using the subdivide option in edit mode. I want to know if there's a way (maybe using geo nodes?) to subdivide an ...
Moctor's user avatar
  • 21
7 votes
3 answers
1k views

How to subdivide triangles into four triangles with Geometry Nodes?

I need to subdivide a mesh of equilateral triangles so that each triangle gets subdivided into four new equilateral triangles. I want to use Geometry Nodes because I want to set the subdivision level ...
Joe Ercolino's user avatar
0 votes
1 answer
1k views

What is causing such slow response time to changes in my geometry nodes?

I'm following a tutorial online by another creator. I've now reached the point where I can't continue to follow the series because my Viewport lags with every change made in the Geometry Nodes. It ...
Eli Stephens's user avatar
1 vote
2 answers
1k views

Can you use Geometry nodes to subdivide a face but only along certain edges?

As the question says, I would like to subdivide a face using geometry nodes but only in one direction (the direction with the longer edges). Using standard tools I would just select the edges and ...
NCO's user avatar
  • 41
0 votes
0 answers
44 views

Geometry-Nodes: Adaptive curve subdivisions based on length [duplicate]

What I have: A node system that takes in a Curve an creates mesh around it. It is thin at the start (left side) and thickens up towards the end (right) What i want: I want to subdivide the curve based ...
Ricardo's user avatar
  • 43
0 votes
2 answers
543 views

Geometry Nodes - subdivide Extrude

is it possible to subdivide extrude node ? do you have any suggestions? thanks. example :
Pooya heydari's user avatar
2 votes
2 answers
5k views

How to subdivide a selection of faces in geometry nodes

In Geometry nodes I am trying to make a selection of where I want the subdivision to be applied, the only way I have been able to do this so far has resulted in the subdivided section being ...
Cinema Wire's user avatar
2 votes
1 answer
126 views

How to transfer information about original mesh

I have an icosphere. I need to apply a "Subdivision Surface" modifier to it and then split the edges, but not all the edges, just the edges according to the original mesh. it is not ...
arachnoden's user avatar
  • 1,349
0 votes
1 answer
361 views

Join multiple Geometry Node's mesh primitives to one to be able to bevel or subdivide them

For my project, it made necessary to build a cube from 6 separate faces, because a need to controll the material for every single face. I'm open for suggestions on different aproaches. I was able to ...
VictorHLeme's user avatar

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