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2 votes
1 answer
113 views

how to achieve this lighting?

I have this anime head that I am working on and I would like to achieve this lighting: the girl here looks like she has actual flesh, but mine looks plastic and boring. here is mine. What can I do to ...
j a s m i n e's user avatar
0 votes
0 answers
325 views

Ceiling light problem: one side too dark

I´ve built a scene of a hallway where I cant seem to find out why the inside of the ceiling is too dark. Tried everything from normals, different lights, strengths, etc. Only thing working is ...
Hardashell's user avatar
0 votes
1 answer
2k views

Alpha transparency ignored when rendering

How can I get alpha-transparent surfaces to actually behave transparent when rendered? When I make a shape and set its material to one with alpha transparency: The Layout shows me the material is 70% ...
bignose's user avatar
  • 109
1 vote
1 answer
47 views

Wierd shading on flat mesh after one object was cut into two | Cycles

Recently I had to cut one object into two, and I did it like this - I've selected mesh that I wanted to separate in Edit Mode, duplicated the object in Object Mode, then deleted my selection in Edit ...
H4nzzU's user avatar
  • 11
1 vote
1 answer
725 views

Why do I have this very weird reflections?

Why are those real weird reflection on the edge of the the driver appear. I didn't use any kind of glossy or metallic material on it. How do I fix it? Thank you in advance I'll include blender file
Butyl's user avatar
  • 383
0 votes
1 answer
222 views

Prevent a material from darkening in Render view

Using the EEVEE engine. In my model I have a texture to represent a Ceiling light. [ The top light is darker than the image is. In Dev Look it matches but not in Render Mode. I can't find anything in ...
GoldenGemGames's user avatar
1 vote
1 answer
1k views

How to make a point light shine through a material

I Want to make this lamp with a point light inside it and have it shine through the appropriate faces. So far I've put the point light inside and made the faces transparent via the shading nodes in ...
Connor Cody's user avatar
2 votes
1 answer
637 views

Table Lamp effect gone really bad on Eevee

Blender 2.93, so basically i made a simple table lamp and assigned the material translucency, but the problem is that inside of it is dark, outside is bright, but the light doesnt go through the ...
Paul's user avatar
  • 372
1 vote
1 answer
4k views

Glass not appearing transparent

I'm new to blender and I'm trying to make a glass model. As you can see below it's not see through though. This is my material config: And based on my research so far I've tried flipping and ...
Moreland_J's user avatar
0 votes
1 answer
439 views

How to make light go through this subsurface scattering object in Eevee

Blender 2.93 I have this cat ear, and i want the light to go through it until it hits the front face, the material is subsurface scattering and i enabled Subsurface translucency in material, but the ...
Paul's user avatar
  • 372
2 votes
1 answer
397 views

Realistic folded transparent/translucent shadows

I'm currently modeling a bedroom scene that has very thin curtains over each side of the window. I'm able to make them transmit light from the back side with no issue, however they either cast no ...
Bugiboop's user avatar
0 votes
1 answer
131 views

Black spots on material at lower angles

I have a plane with a material that shows black spots when viewed from lower angles at rendering (preview also). In Material Preview the problem doesn't exists. Why does my material behaves like that?
Emmanouil Dagdilelis's user avatar
0 votes
0 answers
318 views

Cycles Emission Material Receiving Shadows

I am trying to follow this tutorial. Around 36:00 in the tutorial, he adds an UV sphere with an emission material that will eventually become the sun. However, when I follow the exact same steps, my ...
user134177's user avatar
0 votes
1 answer
53 views

the colour disappeared after split view

i was working on the donut tutorial in the part of material and lighting in "split view" and after i closed one screen the colour disappeared and i had left with just the black and white ...
dor's user avatar
  • 1
4 votes
0 answers
254 views

Jagged shadow with custom toon shader

I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped. Here is what I ...
MattOnyx's user avatar
  • 285
3 votes
1 answer
246 views

Dark glass with weird imperfections

I am following Blender Guru's donut & teacup tutorial and have gotten up to part 3 level 3 where I am starting to make my teacup transparent. After following all the steps in the video I am left ...
Matthew's user avatar
  • 31
0 votes
1 answer
152 views

Blender (2.93.1) - surface flicker - totally stuck

I am working on a Blender project (2.93.1) and when my camera moves, I get flickering surfaces all over my ISS space station. I'm usually rendering my sequences as dpx files and then work on them in ...
Marco Kalantari's user avatar
2 votes
1 answer
3k views

How do I fix weird clipping glitch on my Object with Image Texture? [duplicate]

I am currently working in Blender in Eevee and getting a really weird glitch where I can see random faces of my object in front of the faces I should be seeing. For example, in the image below, I can ...
Ethan Pattemore's user avatar
1 vote
2 answers
164 views

Images as Plane with Principled Shader should be less influenced by the environment. Combine with Emission Node?

I have a person who was filmed behind a green screen and cut out. Now I have inserted them into my scene using "Images as Plane", but I have a problem: I want to be able to determine how ...
VICUBE Animation's user avatar
0 votes
0 answers
795 views

Problem with hair cards

When I stack the hair cards side by side, the places where the textures overlap turn black. I needs advice or suggestions on how to fix this problem. :)
JSF's user avatar
  • 33
0 votes
0 answers
50 views

Colors smear into a puddle in render

I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
Alex Jakobsen's user avatar
0 votes
1 answer
529 views

Metallic Material Has Black In It [duplicate]

If you look on the left rails there is some weird black shading? (im using blender cycles)
Forest's user avatar
  • 1
0 votes
1 answer
244 views

Why does my transparent/glass material change the colours of objects that sit inside of it, how to fix this?

How come my coloured material appears different when situated inside my glass/transparent material. is there a work around so that the colour displays correctly inside the glass?
Joe Chapman's user avatar
0 votes
1 answer
247 views

Materials & Lighting : How to get "Shadow puppetry" effect

I am trying to make a scenic view where I want to show people behind an umbrella. The effect I am trying to achieve is getting the shadow of the people onto the translucent umbrella. The reference ...
Suhas's user avatar
  • 178
1 vote
0 answers
365 views

why do I get these weird stripes or waves in the background?

I get these stripes or waves in the background, is it the sample size, I am using 300. blender 2.93, cycles, point light. sorry, I don't know if there is a term for this. and I rendered this in ...
clinton's user avatar
  • 29
0 votes
1 answer
142 views

How do You Prevent Texture Light Washout When Using Bright HDRs?

I have been having a lot of trouble preventing textures from getting washed out when getting hit with even a moderate amount of light. It keeps making my scenes look fake and poorly rendered and I ...
ChristianOConnor's user avatar
0 votes
1 answer
450 views

"Materialize" light sources and material from MatCap or Studio viewport shading

I know MapCap and Studio viewport shading is only for previewing the model, not for the final rendering. But let's say I accidentally run into a lighting condition I like in MapCap: Is it possible to ...
Lai Yu-Hsuan's user avatar
  • 2,022
1 vote
0 answers
78 views

Need help trying to make a lighthouse lamp

I was trying to make a lighthouse asset for a scene I was making and ran into a little roadblock. I need some help trying to make the lamp which goes on the top. I was imagining a beam of light which ...
Maulik Sharma's user avatar
0 votes
1 answer
71 views

How can I recreate the lighting and the glass in this?

I am new to blender so please bear with me if this is a silly question. I have been trying to recreate this cool image and got stuck at the lighting in those glass boxes and the glass shader. Can ...
Fix The Pix's user avatar
3 votes
0 answers
430 views

Blender point lights: random colour by Object ID

For my exterior visualisations I'm trying to develop a lighting system which allows me to randomize the colors of groups of lamps, instead of all lamps individually. The practical application of this ...
TomTr's user avatar
  • 493
0 votes
0 answers
112 views

Square artifacts when shining light through material

I am shining a light through a principled bsdf with transmission and getting weird square artifacts. Any ideas as to the cause? blend file: https://filebin.net/yhpnzpuic4lvree1/
NullAndVoid21's user avatar
1 vote
1 answer
372 views

Make glass lightbulb material work?

I am making an old fashioned incandescent light bulb in cycles, with the coil inside having an emissive material. However, I am trying to find a good way to make the glass material. If I use an actual ...
NullAndVoid21's user avatar
2 votes
0 answers
125 views

Beginner help with Old-Style Vehicle Lights

I've been using blender seriously for all of a week now, but I have experience with modeling, texturing, and the generalities of 3D modeling from other programs. My current project involves texturing ...
Cartres's user avatar
  • 21
2 votes
0 answers
614 views

Disable ambient occlusion for a specific material (eevee)

How can I disable ambient occlusion for just a single shader? I’m rendering with Eevee. For example, I’d like everything but the grass to have ambient occlusion enabled. I’ve enabled ambient occlusion ...
waylonion's user avatar
  • 439
0 votes
1 answer
206 views

Why are bright textures showing up in shadows on EEVEE?

I made a procedural material for a moon and in the shadows you can see bright parts of the moon, it should be all shadow. I'm only using 1 directional light but I think the problem lies with my ...
subfvce's user avatar
  • 11
0 votes
1 answer
57 views

After find missing files, my floor wont cast any shadow

i'm working on this project of mine and i've moved the floor's texture files to another folder in order to organise my textures, but i forgot to pack the files into blender. i opened the file and and ...
wnr's user avatar
  • 82
0 votes
1 answer
365 views

why is my mesh fully lit from all angles with no lights in the scene?

I am playing around with materials in blender cycles, and for some reason my mesh is brightly lit with no lamps in the scene. ambient occlusion is off and I tried restarting blender. what is going on ...
supercriticalpotatohead's user avatar
0 votes
2 answers
113 views

How do I create material like this?

This is the cover of the mixtape "&&&&&" by musician Arca. I've been fascinated by the aesthetic of it and want to try similar stuff, but i am quite the beginner when it ...
lucky_luc's user avatar
0 votes
2 answers
1k views

soft light reflections

I'm trying to get this soft light reflections like in this reference photo on my 3D model, and I don't know how. How can I achieve this. By this I mean, for example look at bowling ball it's has this ...
DBOSS.blend's user avatar
0 votes
1 answer
375 views

How would I take the average color of a material (lighting included) and turn that into a flat color?

I know that's very specific. I think the best use case other than my very specific one would be if you were making a scene out of voxels, and wanted each voxel to be a flat color, but still wanted ...
JackHainsworth's user avatar
0 votes
0 answers
22 views

Why does it look like my object has 2 different materials even though it just has 1

These are some parts of the head of a model I'm making. I noticed there is a lighting problem and it makes it look like the indicated object has 2 different materials separated by an edge. It's just ...
Swipes's user avatar
  • 181
0 votes
1 answer
170 views

Make duo-tone illustrations by seperating colors

I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
jspr's user avatar
  • 543
1 vote
1 answer
885 views

EVEE Lighting and Volume Scatter showing through walls

I have a scene set up in EVEE with an object with a volume scatter material and a light on the outside. The light should only be coming through a window but there is volume being illuminated along the ...
Ben's user avatar
  • 21
5 votes
1 answer
390 views

Weird behaviour: A simple material renders fine on one mesh but not the other

I have a weird issue with Cycles in Blender 2.92: This comes from a larger project but I was able to reduce it down to this small example. The triangle is copied from the project I had issues with and ...
enveeed's user avatar
  • 53
2 votes
1 answer
891 views

How to render objects only with their materials diffuse color or without lighting

I am currently trying to write a python script with bpy and Blender 2.9 to render images of a couple of thousand wavefront objects with material information. I only need the "true colors" of ...
philkatkit's user avatar
0 votes
1 answer
512 views

Trouble getting video as plane to show it's image [duplicate]

I've imported a .mp4 video as a plane in object mode so that I can point the camera at it and animate some 3D objects in front of the video. The image of the video won't show up though (it remains a ...
Cragnogoo's user avatar
2 votes
1 answer
73 views

How to use flat colors to determine how a scene looks? I want no shadows just colored shapes

Is it possible for blender to just use colors to determine how a scene looks? I want no shadows, just the colors, like in after effects but 3D. I´m trying to replicate the following:
Dollar Store Richard's user avatar
2 votes
1 answer
2k views

Image Plane with Alpha Transparency, I want to remove lighting effects

I'm trying to do a multi plane image effect in blender. I want the image textures to render, with 0 lighting effects, so basically like an emission texture, but I can't use emission, because I want ...
Cullan 'Figgs' Bruce's user avatar

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