All Questions
6
questions
0
votes
0
answers
68
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
1
vote
1
answer
47
views
Wierd shading on flat mesh after one object was cut into two | Cycles
Recently I had to cut one object into two, and I did it like this - I've selected mesh that I wanted to separate in Edit Mode, duplicated the object in Object Mode, then deleted my selection in Edit ...
2
votes
3
answers
1k
views
Make fresnel visible only from a side of the mesh in eevee
I used this fresnel setup on top of my shader to create a artificial rim light effect
But of course fresnel is applied around the entire object, is there a way to control the sides of the object it ...
1
vote
1
answer
750
views
Normals not working?
so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se ...
8
votes
1
answer
8k
views
Strange black shading. Cannot fully light mesh. (Cycles)
Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader.
And this is in rendered view. I've tried using environmental lighting as well as a directional ...
5
votes
1
answer
9k
views
Object turns dark when using normal map in Cycles
I have been using Blender for a while, however up until recently I have only used Blender Render. I started to get interested in Cycles, and somehow it worked fine like Blender Render, up until i ...