Questions tagged [ambient-occlusion]
Ambient Occlusion (AO) is a method for making scenes more realistic by taking into account the shadows created by ambient light. The EEVEE render engine treats AO as a separate property and the material shader system has an AO node for managing AO. Use this tag for any questions related either to EEVEE AO or to the AO Node.
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AO Maps stretch?
Not sure how to word this problem, but when I bake my AO Maps its like they extend outwards. Is there a way to avoid this?
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Ambient occlusion color in matcap material
I'm trying to make stylized simple materials, using just matcaps and ambient occlusion (without light). In my current setup, the ambient occlusion is black. I would like to change the color of AO for ...
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Baking Ambient Occlusion map gives triangulated artifacts
I am trying to Bake an Ambient Occlusion map for use in UE5. The imported Model is a brain scan so it is fairly complex. But I am experiencing these black triangulated artifacts. I have tried ...
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Help Creating translucent liquid with density-based opacity [duplicate]
I'm trying to create a material for a liquid, specifically a ketchup spill, in Blender. My goal is to make it appear opaque in denser areas and translucent in less dense areas.
I've been experimenting ...
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Compositing - Using ambient occlusion as alpha
I'm trying to composite the ambient occlusion pass and use it as a "fake" shadow in my render.
In my scene I have
a sphere with a simple material
a plane with a principled material
I ...
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Render AO pass issue (unwanted shadows)
When I render the AO pass is very weird. there are shadows that appear and the objects are more or less dark depending on their diffuse color. I don't understand what is happening since AO pass is ...
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Specific parts of the body are black after baking an ambient occlusion map
I am trying to bake an ambient occlusion map from a high poly mesh to a lower one and specific parts stay black, I've tried it with a cage , without one , and a solution from Baking Ambient Occlusion: ...
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AO node not working
I have to do some edge wear in the shader editor, but as soon as I use the AO node, the object goes to Missing Texture, I noticed that it only does this in SSRT Blender.
Does anyone know how to solve ...
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Weird lines while baking Ambient Oclusion
I was baking some AO`s on my pc for some parts for an obj model.
The thing is that, when you finally end the ao bake, some weitrd lines appear in the middle of the piece without the possibility of ...
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Baking Diffuse with AO Node is creating messy texture image
This what the baked texture looks like with the AO Node contibuting to the Base Color. (Yes, it's rather high poly, that's because I am baking a sculpt paint).
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Blender / AO is bigger than my mesh
I'm working on a project to combine real-life picture with 3d meshes. As I'm going through compositing, I found this situation where the AO is actually bigger than the real mesh. This causes the hand ...
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Lidar point cloud and ambient occlusion shading
I'm trying to replicated the way sketchfab visualizes lidars. The color of each point seem to be determined by some kind of ambient occlusion technique.
What I tried:
Tried plugging an ambient ...
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Baking AO: Certain region is black
When baking AO to this piece, a certain region is black. I tried using the "select non-manifold", "merge by distance" and Recalculate options but nothing resulted. Any idea of what ...
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Why does my AO bake have hard edges?
I'm trying to learn how to sculpt high poly and bake into a low poly game ready mesh. I'm at the stage where I need to bake an AO map, but mine doesn't look like other examples I see. Here's what it ...
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How can I recreate this dirt in grooves effect?
I cannot seem to find any tutorials for grunge specifically inside grooves. I have tried methods using the ambient occlusion node but it just ends up looking like rust or imperfections in the metal.
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