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I have this anime head that I am working on and I would like to achieve this lighting: enter image description here

the girl here looks like she has actual flesh, but mine looks plastic and boring.

here is mine. What can I do to improve this? how can I make her skin look like skin like the other artist? and how can I get that lighting. file:https://blend-exchange.com/b/g5MWZRe1 enter image description here

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  • $\begingroup$ Your blend upload has missing image files, they weren't packed in before you uploaded. (Not sure how much I can do anyway, we're about to experience a "weather impact event" here, but for whoever gives it a shot . . . ) $\endgroup$
    – KickAir8p
    Commented Mar 11, 2022 at 23:52
  • $\begingroup$ oh crap, i have no idea how to pack them, how do I do that? $\endgroup$ Commented Mar 12, 2022 at 0:01
  • $\begingroup$ also, sorry to hear you're in a bad situation, I hope you are staying safe! $\endgroup$ Commented Mar 12, 2022 at 0:02
  • $\begingroup$ Yeah, we should be fine -- we have a woodstove if we loose power, and ice to chock the fridge/freezer won't be a problem -- here's how to pack your blend: blender.stackexchange.com/questions/139054/… $\endgroup$
    – KickAir8p
    Commented Mar 12, 2022 at 0:06
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    $\begingroup$ No, don't -- too much Subsurface can be worse than too little. Fix the lighting like Timmethy suggests, then see what (if anything) more the skin needs. $\endgroup$
    – KickAir8p
    Commented Mar 12, 2022 at 2:15

1 Answer 1

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As KickAir8p mentioned using subsurface might improve the skin. Concerning the lighting, your model has a bright light above the head pointing downwards. Your reference seems to be lit from the front (a bit to the left) and only slightly raised. Most likely there's also some additional lighting.

When you want to figure out how an image is lit it helps to convert it to black and white. Then it is easier to see where shadows and highlight are. If you know where the shadows are (below the chin in this case) you can "reverse engineer" the position of the lamp(s).

Edit:

I took a look at your file. First thing: the heads scale was off. It was almost 1m big, so I scaled it down to a roughly human size and applied the scale .

Second: You have a lot of lamps in the file.

enter image description here

You can check some tutorials on how photographers set up their lighting when shooting portraits. It's mostly not more then 2-4 light sources.

I quickly set up a material for the skin:

enter image description here

and reduced the Specular and Roughness values on your hair. This is how it turns out in Eevee:

enter image description here

And in Cycles:

enter image description here

I lit this scene with only three Arealamps:

enter image description here

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  • $\begingroup$ i added more subsurf but it didnt fix the skin issue. for some reason my skin looks too flat while hers seems somehow slightly textured and that is has depth and I cant tell why. $\endgroup$ Commented Mar 12, 2022 at 2:14
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    $\begingroup$ and im gonna try the black and white thing, great idea $\endgroup$ Commented Mar 12, 2022 at 2:14

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