How can I get alpha-transparent surfaces to actually behave transparent when rendered?
When I make a shape and set its material to one with alpha transparency:
The Layout shows me the material is 70% transparent, as specified:
When rendered, though, that shape turns opaque:
Where do I need to change something so the shape and light behave as they do in the Layout workspace?
If it matters: this is Blender 3.0.1. I'm very new to using Blender and if there are settings or functions you name, I probably don't know where they are.