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I have been having a lot of trouble preventing textures from getting washed out when getting hit with even a moderate amount of light. It keeps making my scenes look fake and poorly rendered and I wish there was an easy way to correct this. This is what my demo scene looks like in the material preview where it looks perfect.
enter image description here

This is what my demo scene looks like in the render preview where it looks washed out.
enter image description here

Here is a link to the demo Blender file:
https://drive.google.com/file/d/10cTD3O4WKq4uBi7em7TMG1LWXbwfB1El/view?usp=sharing

Is there any way that I can darken the texture while still preserving the majority of the texture's attributes?

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If want to keep the background image the same brightness, but want a different strength for the light it provides, you can mix Backgrounds of different strengths (or even different images) using a Mix Shader and the Is Camera Ray output of a Light Path node. This splits the background between its image and its cast light and reflections so they can be controlled independently:

BackgroundStr

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