I have been having a lot of trouble preventing textures from getting washed out when getting hit with even a moderate amount of light. It keeps making my scenes look fake and poorly rendered and I wish there was an easy way to correct this. This is what my demo scene looks like in the material preview where it looks perfect.
This is what my demo scene looks like in the render preview where it looks washed out.
Here is a link to the demo Blender file:
https://drive.google.com/file/d/10cTD3O4WKq4uBi7em7TMG1LWXbwfB1El/view?usp=sharing
Is there any way that I can darken the texture while still preserving the majority of the texture's attributes?