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0 votes
0 answers
68 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
0 votes
0 answers
35 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
0 votes
0 answers
29 views

How to add Inputs and Outputs to Group Node using Python [duplicate]

So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor. Code: ...
Golden Dragon's user avatar
1 vote
2 answers
105 views

Help with understanding the color theory of Blender's color ramps

I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture. Here’s ...
Golden Dragon's user avatar
0 votes
0 answers
74 views

Why is my principled volume shader not filling the object it’s applied to?

I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
Zach Sheram's user avatar
1 vote
1 answer
142 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
0 votes
1 answer
81 views

How to make this type of green/grey screen shader?

Any idea on how to achieve this type of digital green/grey screen material ?
Grimstore Jax's user avatar
0 votes
0 answers
278 views

Creating a procedural material from an image reference

I am new to blender so I don't have that much of an experience working with procedural materials yet. I need to create a material similar to that covering the walls on the reference images below: I ...
Евсей Новиков's user avatar
3 votes
1 answer
109 views

Same material is giving different shades in renderd view

I am having a strange problem and am unable to fix it. I am using the same material on two different parts of the car body but one material is showing up lighter than the other. the material looks ...
Muhammad Huzaifa's user avatar
1 vote
1 answer
36 views

Issues With Shadows

I'm making a character, but every time I put it in render mode no shadows pop up. I feel like this has a simple solution but I can't figure it out. Can someone please help?
Agent Evan's user avatar
6 votes
2 answers
489 views

How to create a fluorescent fluid material?

Does anyone know how to create a material similar to the fluorescent green fluid found in this image? Credit: Anton Lavrushkin
Incognito Mode's user avatar
1 vote
1 answer
440 views

glitter/sparkle effect on hair

I saw a couple of pictures and renders on Instagram lately where mostly the hair is sparkling and very glossy on spots where the light is. I’m new to blender and I tried to add glare in composition ...
Anzu_o0's user avatar
  • 11
1 vote
0 answers
58 views

How to do cool visual effects like those in Control (2019)? [closed]

I'd like to create visual effects reminiscent of those in Control: https://www.youtube.com/watch?v=ecn9zGd1Qpc&t=38s&ab_channel=YungKudaShorts I like how the powers in this game distort light ...
Fabulous-Badger5074's user avatar
1 vote
0 answers
77 views

Need help trying to make a lighthouse lamp

I was trying to make a lighthouse asset for a scene I was making and ran into a little roadblock. I need some help trying to make the lamp which goes on the top. I was imagining a beam of light which ...
Maulik Sharma's user avatar
2 votes
0 answers
124 views

Beginner help with Old-Style Vehicle Lights

I've been using blender seriously for all of a week now, but I have experience with modeling, texturing, and the generalities of 3D modeling from other programs. My current project involves texturing ...
Cartres's user avatar
  • 21

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