All Questions
106
questions
0
votes
0
answers
25
views
Baking light in cycles
How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
0
votes
0
answers
39
views
Blender create hall of mirrors
I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render.
Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
0
votes
0
answers
18
views
Indirectly lit objects in Cycles lose color
I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
0
votes
1
answer
20
views
lights are crushing the textures
My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting.
with scene lights:
with default ...
2
votes
1
answer
778
views
Invisible Area Light source is visible when reflected in glass material?
I've come across a Cycles issue where the disks of disk-shaped area lights are invisible in a rendered scene, but they are visible in a window with reflective glass material.
To put it another way, ...
0
votes
1
answer
125
views
Blender 3.1 lights burned-out on Ubuntu
I'm having a nice looking scene in Material preview (Blender v3.1.2).
So far looking good with the default HDRI (I'm not sure exactly how this works).
I then added a simple ...
0
votes
0
answers
599
views
Metallic Material Reflection - Only showing the shape of light?
I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...
2
votes
1
answer
391
views
Realistic folded transparent/translucent shadows
I'm currently modeling a bedroom scene that has very thin curtains over each side of the window. I'm able to make them transmit light from the back side with no issue, however they either cast no ...
0
votes
0
answers
315
views
Cycles Emission Material Receiving Shadows
I am trying to follow this tutorial. Around 36:00 in the tutorial, he adds an UV sphere with an emission material that will eventually become the sun. However, when I follow the exact same steps, my ...
0
votes
0
answers
50
views
Colors smear into a puddle in render
I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
1
vote
0
answers
362
views
why do I get these weird stripes or waves in the background?
I get these stripes or waves in the background, is it the sample size, I am using 300.
blender 2.93, cycles, point light. sorry, I don't know if there is a term for this. and I rendered this in ...
0
votes
1
answer
361
views
why is my mesh fully lit from all angles with no lights in the scene?
I am playing around with materials in blender cycles, and for some reason my mesh is brightly lit with no lamps in the scene. ambient occlusion is off and I tried restarting blender. what is going on ...
0
votes
1
answer
168
views
Make duo-tone illustrations by seperating colors
I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
5
votes
1
answer
389
views
Weird behaviour: A simple material renders fine on one mesh but not the other
I have a weird issue with Cycles in Blender 2.92:
This comes from a larger project but I was able to reduce it down to this small example.
The triangle is copied from the project I had issues with and ...
0
votes
1
answer
562
views
Weird light around my meshes in Cycles rendering
What could be source of this weird orange light around cookies and what could be fix?
I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore).
I am talking about ...