All Questions
360
questions
0
votes
0
answers
17
views
Blender emission color not working properly [closed]
I'm trying to make a laser bolt and it is just a simple cylinder with an emission texture. However, when I switch to rendered view no matter how high I make the brightness of the emission it will not ...
0
votes
0
answers
29
views
Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?
Im trying to create this glimmer as you can see here:
https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg
By turning it into a curve with an emission material and a black and ...
0
votes
0
answers
19
views
how to adjust a plane that blocks light to let some light through
I have a plane that I use to block out light. However, now I would like it to let some light through. Is that possible to do?
0
votes
0
answers
27
views
Environment map affecting only one object in blender
I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
0
votes
0
answers
25
views
Baking light in cycles
How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
0
votes
0
answers
68
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
0
votes
0
answers
35
views
Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?
I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
0
votes
0
answers
29
views
How to add Inputs and Outputs to Group Node using Python [duplicate]
So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor.
Code:
...
1
vote
2
answers
105
views
Help with understanding the color theory of Blender's color ramps
I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture.
Here’s ...
0
votes
0
answers
74
views
Why is my principled volume shader not filling the object it’s applied to?
I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
3
votes
2
answers
134
views
Objects inside transparent object don't render correctly [duplicate]
I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
0
votes
0
answers
39
views
Blender create hall of mirrors
I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render.
Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
4
votes
2
answers
180
views
How do I make an object reflect light through a volume at a specific angle?
I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
1
vote
1
answer
142
views
Creating a fake point light with a normal map and empty game object
I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
0
votes
1
answer
93
views
transparent renders having very dark undertones
I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...