0
$\begingroup$

I am playing around with materials in blender cycles, and for some reason my mesh is brightly lit with no lamps in the scene. ambient occlusion is off and I tried restarting blender. what is going on here? enter image description here

$\endgroup$
1
  • $\begingroup$ hello, please show your Shader Editor, maybe you're using an Emission node? $\endgroup$
    – moonboots
    Commented Apr 9, 2021 at 3:18

1 Answer 1

2
$\begingroup$

The World Background itself (grey) is also a source of lighting. To remove its influence, change the Color to black in the box on the right, or set the Strength to 0

Background

This can also happen if you forget to connect your material to a shader before connecting to the material output:

Backlight2

This example just uses a Diffuse BSDF - note that despite the object no longer "glowing", it is still lit, even though there is no light in the scene - that is from the World Background as mentioned at the top:

Backlight2

$\endgroup$
1

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .