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0 votes
0 answers
35 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
1 vote
2 answers
105 views

Help with understanding the color theory of Blender's color ramps

I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture. Here’s ...
Golden Dragon's user avatar
0 votes
1 answer
20 views

lights are crushing the textures

My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting. with scene lights: with default ...
Yash's user avatar
  • 1
1 vote
1 answer
88 views

Inconsistent metal texture

Everywhere on the object the texture is nice flat and consistent, but in this part it is quite rough and I don't know what to do with it. I tried almost everything, even modeling it again. The ...
Matěj Dvořák's user avatar
1 vote
1 answer
36 views

Issues With Shadows

I'm making a character, but every time I put it in render mode no shadows pop up. I feel like this has a simple solution but I can't figure it out. Can someone please help?
Agent Evan's user avatar
6 votes
2 answers
489 views

How to create a fluorescent fluid material?

Does anyone know how to create a material similar to the fluorescent green fluid found in this image? Credit: Anton Lavrushkin
Incognito Mode's user avatar
0 votes
0 answers
37 views

My Blender can't display correct metal material [duplicate]

I found my Blender can't display metal material correctly, so I tried to open a new clear project and just create a pure monkey and a metal material to it, the material only be modified the color to ...
Edward's user avatar
  • 1
0 votes
1 answer
221 views

Prevent a material from darkening in Render view

Using the EEVEE engine. In my model I have a texture to represent a Ceiling light. [ The top light is darker than the image is. In Dev Look it matches but not in Render Mode. I can't find anything in ...
GoldenGemGames's user avatar
0 votes
1 answer
140 views

How do You Prevent Texture Light Washout When Using Bright HDRs?

I have been having a lot of trouble preventing textures from getting washed out when getting hit with even a moderate amount of light. It keeps making my scenes look fake and poorly rendered and I ...
ChristianOConnor's user avatar
0 votes
1 answer
57 views

After find missing files, my floor wont cast any shadow

i'm working on this project of mine and i've moved the floor's texture files to another folder in order to organise my textures, but i forgot to pack the files into blender. i opened the file and and ...
wnr's user avatar
  • 82
0 votes
2 answers
113 views

How do I create material like this?

This is the cover of the mixtape "&&&&&" by musician Arca. I've been fascinated by the aesthetic of it and want to try similar stuff, but i am quite the beginner when it ...
lucky_luc's user avatar
0 votes
2 answers
1k views

soft light reflections

I'm trying to get this soft light reflections like in this reference photo on my 3D model, and I don't know how. How can I achieve this. By this I mean, for example look at bowling ball it's has this ...
DBOSS.blend's user avatar
0 votes
1 answer
504 views

Trouble getting video as plane to show it's image [duplicate]

I've imported a .mp4 video as a plane in object mode so that I can point the camera at it and animate some 3D objects in front of the video. The image of the video won't show up though (it remains a ...
Cragnogoo's user avatar
1 vote
1 answer
445 views

Rendering shiny steel on a white background? [duplicate]

Even though there are several other questions with answers in this blog, I found the answers to my following question very useful. I want to render animations of a shiny type of steel, for example, ...
Man's user avatar
  • 65
4 votes
1 answer
388 views

How to emit many colors at once?

Is it possible to have "multi-color" emission? For instance if I was modeling an iPhone, I would want the phone's screen to emit light - but not just one color. I'd want the light emitted to ...
fmotion1's user avatar
  • 1,433

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