All Questions
45
questions
0
votes
0
answers
29
views
Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?
Im trying to create this glimmer as you can see here:
https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg
By turning it into a curve with an emission material and a black and ...
0
votes
0
answers
68
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
7
votes
1
answer
1k
views
How to make material that recieves shadows but has no self-shadows?
I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
0
votes
1
answer
238
views
Why does my transparent/glass material change the colours of objects that sit inside of it, how to fix this?
How come my coloured material appears different when situated inside my glass/transparent material. is there a work around so that the colour displays correctly inside the glass?
3
votes
0
answers
425
views
Blender point lights: random colour by Object ID
For my exterior visualisations I'm trying to develop a lighting system which allows me to randomize the colors of groups of lamps, instead of all lamps individually.
The practical application of this ...
0
votes
1
answer
370
views
How would I take the average color of a material (lighting included) and turn that into a flat color?
I know that's very specific. I think the best use case other than my very specific one would be if you were making a scene out of voxels, and wanted each voxel to be a flat color, but still wanted ...
0
votes
1
answer
168
views
Make duo-tone illustrations by seperating colors
I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
1
vote
0
answers
33
views
Is there a dynamic light-amount dependent material change node setup?
I have a mountain scene and I want to reduce snow only from the bright areas of a plane.
Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change?
Like ...
10
votes
1
answer
1k
views
ignore self-shadows for a cel shaded effect?
So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
1
vote
0
answers
231
views
How to Achieve a Strong Metallic Reflection Presence on a Scattered Material?
I am building a model which a piece of black paper is stamped with a reflective silver foil. This is being built in Blender 2.83, using cycles render. I have tried my best to set up a material for ...
2
votes
0
answers
242
views
How to make an object not receive light from world?
I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
0
votes
1
answer
450
views
Material emitting only in dark parts of an object
I would really need to know if it is possible to make an object have a material, that emmits only in the lit parts of an object. The dark parts would remain dark. I am using Eevee with Bloom turned on ...
1
vote
0
answers
189
views
My object is not affected by light
In viewport shading, I have screen lights and world view on. I turn down the color of my world from grey to black. Everything else in my scene is affected by the dim light, but not my character's ...
4
votes
1
answer
8k
views
How to imitate early CGI style animation?
I just finished the doughnut tutorial series and wanted to know what I need to learn next. I was wondering whether anyone has any advice about how to make the shading and water/fire simulations/...