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0 votes
0 answers
29 views

Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?

Im trying to create this glimmer as you can see here: https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg By turning it into a curve with an emission material and a black and ...
N03's user avatar
  • 433
0 votes
0 answers
68 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
7 votes
1 answer
1k views

How to make material that recieves shadows but has no self-shadows?

I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
Think Tempest's user avatar
0 votes
1 answer
238 views

Why does my transparent/glass material change the colours of objects that sit inside of it, how to fix this?

How come my coloured material appears different when situated inside my glass/transparent material. is there a work around so that the colour displays correctly inside the glass?
Joe Chapman's user avatar
3 votes
0 answers
425 views

Blender point lights: random colour by Object ID

For my exterior visualisations I'm trying to develop a lighting system which allows me to randomize the colors of groups of lamps, instead of all lamps individually. The practical application of this ...
TomTr's user avatar
  • 493
0 votes
1 answer
370 views

How would I take the average color of a material (lighting included) and turn that into a flat color?

I know that's very specific. I think the best use case other than my very specific one would be if you were making a scene out of voxels, and wanted each voxel to be a flat color, but still wanted ...
JackHainsworth's user avatar
0 votes
1 answer
168 views

Make duo-tone illustrations by seperating colors

I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
jspr's user avatar
  • 523
1 vote
0 answers
33 views

Is there a dynamic light-amount dependent material change node setup?

I have a mountain scene and I want to reduce snow only from the bright areas of a plane. Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change? Like ...
Cross313's user avatar
10 votes
1 answer
1k views

ignore self-shadows for a cel shaded effect?

So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
Marux's user avatar
  • 222
1 vote
0 answers
231 views

How to Achieve a Strong Metallic Reflection Presence on a Scattered Material?

I am building a model which a piece of black paper is stamped with a reflective silver foil. This is being built in Blender 2.83, using cycles render. I have tried my best to set up a material for ...
Nymex's user avatar
  • 61
2 votes
0 answers
242 views

How to make an object not receive light from world?

I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
Adeel Ahmed's user avatar
0 votes
1 answer
450 views

Material emitting only in dark parts of an object

I would really need to know if it is possible to make an object have a material, that emmits only in the lit parts of an object. The dark parts would remain dark. I am using Eevee with Bloom turned on ...
Retmia's user avatar
  • 1
1 vote
0 answers
189 views

My object is not affected by light

In viewport shading, I have screen lights and world view on. I turn down the color of my world from grey to black. Everything else in my scene is affected by the dim light, but not my character's ...
Jackie's user avatar
  • 11
4 votes
1 answer
8k views

How to imitate early CGI style animation?

I just finished the doughnut tutorial series and wanted to know what I need to learn next. I was wondering whether anyone has any advice about how to make the shading and water/fire simulations/...
hexoral333's user avatar

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