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1 vote
0 answers
15 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
Blate nogion's user avatar
0 votes
0 answers
11 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
YFNArtist's user avatar
-2 votes
0 answers
90 views

Cycles looks really bad compared to Eevee

I am trying to texture bake but problem is, Cycles looks really bad. Material looks good on Eevee but when I change the rendering from Eevee to Cycles, it looks pretty bad. I need it to be Cycles for ...
Huhi games's user avatar
0 votes
0 answers
15 views

Horizontal lines appear in the cycle render when using principle volume for the material

If I delete the object with principal volume, the Cycle render will work fine. I tried lowering the volume step rates render to 0.01 and increasing the max sample, but it did not work. How can I get ...
Yu Riceball's user avatar
0 votes
2 answers
18 views

Object rendered without material [duplicate]

I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears i need to render it with transparent background ...
Or1's user avatar
  • 9
0 votes
0 answers
56 views

How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?

Hello everyone, blender noob here. I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
user18074777's user avatar
0 votes
0 answers
18 views

PNG look all messed up compared to the rendered view

When I'm in blender it looks fine but when I try to render it the model gets jumbled up.
Mr Oddball's user avatar
0 votes
1 answer
32 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
Chiara Ani's user avatar
1 vote
0 answers
30 views

Solid objects becoming transparent during Cycles render

I'm having an issue where some obejcts in my scene are becoming transparent during the render, but only when using my GPU. I have tried rendering with my CPU and have no issues with this happeneing. I'...
Tom Gough's user avatar
0 votes
0 answers
26 views

Strange blue/green seam between skin materials

I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
Itsy's user avatar
  • 1
0 votes
0 answers
20 views

Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
Piotrek B.'s user avatar
0 votes
0 answers
19 views

Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
Aliena's user avatar
  • 1
-1 votes
1 answer
52 views

trying to get rid of strange reflections

i've a pretty simple scene since i'm a beginner doing backroom hallways with simple texture and no special effects. first half of my render looked decent without those strange reflections at the walls....
user12585719's user avatar
0 votes
0 answers
15 views

How to set up object material as from camera view

I want to set an object material as camera view. Is there any way in Blender to do this? I don't have any idea so. btw, I'm using Cycles render engine.
Mr simulation's user avatar
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
Mark's user avatar
  • 1
0 votes
1 answer
37 views

Why are the textures being distorted in final render vs in viewport

So I have two objects: A Uv Unwrapped Object (Arrow Buttons) with the arrow texture. A duplicate of the same object, but fattened (alt+s edit mode) and applied a transmission texture with clearcoat. ...
Atharva Deodhar's user avatar
1 vote
0 answers
30 views

Duo-Chrome Style Shaders

I've been attempting to create a material that mimics the effect you see in some cosmetics that are labeled "duo chrome" or "color changing", where you would have one base color ...
Robin Sebbag's user avatar
0 votes
0 answers
27 views

Cycles and Eevee faceting material in render previews?

I'm trying to render some materials but when i turn up the metal while the objects have normal information the faces of the objects facet and act as though they have flat normals? I've smooth the ...
SentinelForce's user avatar
0 votes
0 answers
63 views

Render viewport material looks better than rendered

So I'm going for this stylized anime kind of look. The problem is I prefer how it looks in the viewport not the rendered image version. The Material looks different. Im using cycles and dont want to ...
Tom's user avatar
  • 23
0 votes
1 answer
24 views

Strange artifacts with cycles render [duplicate]

I am trying to make an effect where a building is burning down or something similar like this: The problem is that halfway down there are some parts that does not disapear and stay black: It does ...
Alejandro's user avatar
0 votes
1 answer
41 views

Same material from Blenderkit gives different result from EEVEE and Cycles

I have applied a texture from Blenderkit to the default cube. The lights and world is the same. When I render in EEVEE the material is more visible than Cycles render, the material is almost not ...
blender breath's user avatar
0 votes
0 answers
40 views

how to set up brushed aluminium node material

I'm trying to achieve an aluminium texture for my object. I have the following node set up, Im facing 2 problems. On the top of my cube, there's a rounded aluminium, and on the other sides, the ...
blender breath's user avatar
0 votes
1 answer
40 views

Blender freezes when adjusting editing materials and value slider

Been having this issue for a long time and can't seem to find the answers. While in Render View any material value slider adding nodes/removing etc blender will freeze and viewport goes grey while it ...
Paul's user avatar
  • 1
0 votes
0 answers
292 views

How do I make a Minecraft render similar to the graphics from trailers/teasers for updates?

Actually, I want to make the appearance of my renders close to what I presented in the pictures, I will even attach those works that I have already been able to do and which look as close as possible ...
Jamm1eFade's user avatar
0 votes
0 answers
27 views

My glass material gets dark during rendering

I am currently working on a fake parfum/vodka commercial (realized too late into the process that parfum bottles are meant to have spray tops) but my liquid material gets really dark during rendering ...
Ghost's user avatar
  • 1
0 votes
0 answers
43 views

Why are there rough patches on my models?

Recently the models I've been importing have had patchy shading (I don't really know how to describe it). The patches disappear when I change the roughness to be higher or lower. Any explanation for ...
MrChurch2005's user avatar
0 votes
2 answers
68 views

How to make light leak through a plane lit by a spot light?

I'm wondering how I can obtain a realistic partially transparent object using a spot light. I see the effect of the light on the side directly lit by the spot light, but I see nothing on the other ...
Franck's user avatar
  • 1
0 votes
0 answers
47 views

Floor material reflections. How i may reduce them?

How to reduce floor material regflection? Here is my nodes of floor texture
Gintarė's user avatar
0 votes
1 answer
160 views

How to create a material that is not affected by light? (Blender 4.0, Cycles)

Blender 4.0, Cycles. How to create a material that is not affected by light? I would like to make this part not affected by light Blender file: DOWNLOAD
max's user avatar
  • 189
0 votes
0 answers
24 views

Cycles - Object instancing

I am trying to create a scene with instanced object. So far I found a way to do it like this: ...
OscarDev's user avatar
1 vote
1 answer
58 views

Why doesn't my object material show in Viewport shader?

I am having trouble seeing my Boat Materials in Rendered Viewport Shader Mode. It is only showing in materials. Original project Pack.Blend Beige Wallpaper Jpg Wood Wallpaper Jpg
sunny visuals's user avatar
1 vote
1 answer
916 views

Some materials rendering dramatically different under Blender 4.0; is there a quick fix?

I recently upgraded from Blender 3.6.5 to Blender 4.0 and I've noticed that some of my existing materials are rendering differently, some subtle, some dramatically different. Is there something ...
WilburPost's user avatar
  • 1,077
0 votes
1 answer
77 views

Flat colours instead of textures

I'm experiencing a persistent issue with Blender on my MacBook Pro. No matter what material settings I use or whether I apply materials from Blenderkit, the final renders (in cycles) always appear as ...
CamiCamilla's user avatar
0 votes
0 answers
76 views

How to write a python code for changing color space of image texture attached to normal map as well as strength of normal map?

I want to write a code for changing color space of all image textures attached to normal maps as well as strength of all normal maps to 1.
Manwire06's user avatar
0 votes
0 answers
39 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
user2183336's user avatar
0 votes
1 answer
102 views

Final render image looking distorted with weird wave patterns all around

I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue ...
Guilherme Lima's user avatar
0 votes
0 answers
23 views

Stylzed glass material WITH transmission using isometric camera and stacked panes (Cycles)

I got a client who wants stacked glass panes with a transmissive material looking like this: And I'm really struggling with getting the material right. The closest I got was using two materials, one ...
etlaM's user avatar
  • 33
0 votes
0 answers
343 views

How to correct glass IOR deformation?

Let's say I have a 3D model of a truck with frontal glass (semitrans plastic), with an object - driver - behind it. Now everything glass-wise looks OK as it should except one very important thing: the ...
fafa's user avatar
  • 93
2 votes
2 answers
48 views

Cycles: Complex material looks different when applied to plane versus object; why?

I am testing a complex material I created to simulate lunar regolith (terrain). I tested the material using a simple, undivided plane. I then applied the material to an object imported as a Wavefront ...
WilburPost's user avatar
  • 1,077
3 votes
0 answers
295 views

Experimenting with creating an opal-like material (UPDATE)

I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
Robin Sebbag's user avatar
0 votes
0 answers
8 views

Cycles. in viewport render nothing renders. in Render, file reverts back to some older version of a mesh

Working with the spring rig from Blender Spring rig : (CC:BY) , Blender foundation. Voice clip from | Bad sisters | Sharon Horgan Springs old hair is coming back through even though I deleted part of ...
Kevin Kieliszewski's user avatar
3 votes
1 answer
386 views

I am unable to get rid of some persisting shadows when the object is transparent. What am I missing?

I'm attempting to animate the Alpha value of a basic material using the Principle BSFD surface. However, I've noticed some strange shadows persisting, and I'm unsure how to eliminate them. The Blend ...
Jerome's user avatar
  • 33
1 vote
1 answer
141 views

Spherical Rainbow Glitter material in Cycles?

Does anyone know how to replicate this pattern in cycles? I've been keeping it simple by just saying that every one of these flakes is a perfect circle (though they clearly aren't) and generating ...
Chevy's user avatar
  • 23
0 votes
0 answers
43 views

How to create a reflective shadow catcher wo composition?

i have tried to create a material to be transparent to catch shadow and to receive reflection from the objects in the scene but not the world, after playing with material nodes for a while i have ...
hamed.design's user avatar
0 votes
0 answers
50 views

Glass Shader for PNG Export

I am trying to model a tub with clear material. The output will be PNGs as these assets will be used as static images and videos (PNG sequence to Adobe) My issue is the clear material is not perfect, ...
Sootstoke's user avatar
0 votes
1 answer
43 views

Incorrect reflections (topology problems) in Cycles

Is it possible to fix these "cracks" that appear when rendering in "Cycles"? Everything looks correct in EEVEE. Maybe the problem is how I modified the "crystal". (...
arachnoden's user avatar
  • 1,369
1 vote
1 answer
42 views

Gradient Texture changes when posing armature

I've created a radial gradient texture I'm pretty happy with, and I've connected it to an armature I wish to animate. The material reads perfectly in the default pose state, but once I start to move ...
GoroToro's user avatar
0 votes
0 answers
17 views

Tree branches showing shadows off each other, ruining their transparency [duplicate]

I have a dead tree asset that has branches which are a jumble of planes that have transparency. I want the shadow of the tree but I don't want the branches shadows to expose the transparency(and show ...
Spencer Hooe's user avatar
1 vote
1 answer
45 views

New objects are grey, ignore material

I've been working on a project and seemingly out of nowhere, any new object I create ignores any materials, and is always grey. As you can see in the picture attached, the object is completely grey. ...
Skessler's user avatar
1 vote
1 answer
112 views

Why doesn't my liquid material show through my transparent plastic material in cycles?

I am trying to make a pipette that has a plastic transparent tip with a red transparent liquid inside. However, when I render in cycles, the material inside the tip does not show, although I can see ...
PowerPuffen's user avatar

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