All Questions
Tagged with materials cycles-render-engine
1,591
questions
60
votes
5
answers
31k
views
How do I create repeating patterns with cycles' procedural textures
Most people's question in this area is how to reduce repeating patterns, however I want to create them.
I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
52
votes
8
answers
123k
views
How can I create a water material in Cycles?
I'm creating a scene with large amounts of water that will be readily visible, containing refraction and at various angles. The scene is an indoor long-course swimming pool, about 50 meters, all of ...
49
votes
2
answers
92k
views
How to create a mirror shader?
I would like to know how to create a physically correct mirror material in cycles. How can that be achieved as realistic as possible?
From Wikipedia:
Mirrors are manufactured by applying a ...
49
votes
7
answers
87k
views
How to blur a texture node in cycles material?
For a Cycles material I need to blur a texture. If the texture where a Texture Image node, I can blur the image before adding it but in my case I need to blur a Voronoi Texture and so I can't do it.
...
47
votes
3
answers
26k
views
Iridescence In Cycles?
Is it possible to create an iridescence shader in Cycles?
Specifically for something like DVDs, soap bubbles, engine oil, etc..
47
votes
3
answers
28k
views
Control Cycles/Eevee material nodes and material properties using python?
How can I define the different properties of an Cycles/Eevee material? Such things as glossy, glass, diffuse, RGB-color, emissive via python scripting?
45
votes
2
answers
20k
views
How do I convert materials from Blender Internal to Cycles?
I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.
Now, I want to start the ...
42
votes
3
answers
36k
views
How can I make a material only apply to a side of a plane?
How could a one-sided material be achieved with the Cycles renderer?
I would like to create a plane that is completely transparent from one side, and a mirror from the other side.
It would be cool ...
41
votes
1
answer
51k
views
How to assign a new material to an object in the scene from Python?
How can I assign a new material to an object in the scene via Python?
40
votes
2
answers
51k
views
Is there really a way to make a true toon shader material in Cycles?
Is there a way to make a true toon shader material in Cycles?
Here's, in order of importance, what would be ideal to find in such a shader:
Must use Cycles
Must be an actual shader
Must not rely on ...
39
votes
2
answers
21k
views
How can I create a convincing sea material in Cycles without using the ocean modifier?
I'm trying to render a sea scene animation, but using the ocean modifier and huge subdivisions isn't feasible due to the large scale. Luckily it's a calm sea and seen from quite a distance, but there ...
35
votes
4
answers
28k
views
How do I create a reflective white material?
I'm pretty new to this and this is my first question here, any help would be greatly appreciated.
So basically what I want to achieve is a floor material as seen in this photo...
...the reflections ...
35
votes
3
answers
76k
views
Make a gold reflective object
Brand new to blender, and I'm trying to make a metallic object that is reflective.
There are lots of tutorials on youtube, however none of them are compatible with blender 2.71 with the cycles render....
35
votes
1
answer
7k
views
How to make a "reflective tape" material in cycles?
How can I make a cycles material that gets very bright when a light is shown on it, yet still has normal colors?
I'm talking about the "Retroreflective sheeting" that can be seen on road signs, the ...
35
votes
2
answers
43k
views
How to Construct a Diamond or Other Gemstone Material in Cycles
What would be the material or shaders node set up for a smooth gem in blender cycles engine?
I want a result similar to this image: