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I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue how to fix it.

Following the tutorial, I used Cycles to render.

One thing I noticed... on the tutorial, he uses a volumetric effect to make the light leave a path. I tried disabling it to see if it has something to do with it and the render looked fine. I just rendered without it and turned down the intensity of the sunlight from 40 to 5 (it was high because of the fog).

I'll leave here the link of the tutorial and how my final image ended up like with and without the fog.

https://www.youtube.com/watch?v=mR641cA2zT4

Also, english is not my first language, so sorry if I didn't explain well.

enter image description here enter image description here

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  • $\begingroup$ Try reducing any displacement node Scale on the tile material. In face, be sure there is nothing connected to the displacement material output for your tile. $\endgroup$
    – james_t
    Commented Oct 29, 2023 at 19:57

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Those wiggly artifacts happen when the denoiser is working with a very noisy image. Increasing the sample count should help, but the render will take longer.

Effects like volumetrics can result in a noisier image which is why the render is cleaner when you disable that.

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