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0 votes
0 answers
40 views

how to set up brushed aluminium node material

I'm trying to achieve an aluminium texture for my object. I have the following node set up, Im facing 2 problems. On the top of my cube, there's a rounded aluminium, and on the other sides, the ...
blender breath's user avatar
0 votes
0 answers
343 views

How to correct glass IOR deformation?

Let's say I have a 3D model of a truck with frontal glass (semitrans plastic), with an object - driver - behind it. Now everything glass-wise looks OK as it should except one very important thing: the ...
fafa's user avatar
  • 93
1 vote
0 answers
34 views

mix shader fac is adding buff to white color on object

I created single material to control all object colors based on random. If you can see the product name thy lathe shampoo in black and in white is of different thickness. if someone can help with ...
Pratik Chheda's user avatar
3 votes
1 answer
63 views

Nodes won't show up Blender 3.0

I am pretty new to blender. I'd like to use nodes to create a material, but even though I have nodes enabled and used them to choose a Glass BSDF, and they are showing up in the properties panel, I ...
Noah's user avatar
  • 31
2 votes
1 answer
64 views

How can I make a polished granite texture in Blender Cycles?

Basically I'm trying to make a realistic polished granite texture to apply to my 3D model of a countertop... The granite resembles glass, as it's glossy... The countertop looks like this: The granite ...
prestonferry's user avatar
2 votes
1 answer
14k views

How do you make a transparent glass material in Blender 3.2?

I've looked everywhere but answers I've found are not applicable to my version of Blender because a ton of settings seem to change or disappear with every new version. I just want to make a ...
MicroMachine's user avatar
  • 4,703
3 votes
1 answer
180 views

How to get more contrast on anisotropic chrome material

I want my chrome object to have more contrast and rays like the photo image. I have used 2 shade mixers. One for the texture of the chrome material, with radial texture, and the other with anisotropic ...
blender breath's user avatar
1 vote
0 answers
113 views

Cycles refraction on a plane glass is not physically correct?

I was trying to see how glass refracts light. I set up a scene with a conical light source facing a wall with a pane of glass in-between. Theoretically, the glass plane should refract to show an ...
kichapps's user avatar
1 vote
0 answers
2k views

Subsurface Scattering Causes Strange Dark Sections

I am working on a model and I am using subsurface scattering for the skin. It was working well until I got to the face. When I added subsurface scattering, it caused the section around the mouth and ...
Tech Crate's user avatar
0 votes
1 answer
84 views

Two identical node setups produce different results

I've been following a tutorial and it came to the part of creating a very basic circuit board piece. I've copied the node tree almost exactly as the guy showed in his video but my results look very ...
atkaizer's user avatar
  • 466
4 votes
4 answers
1k views

How to switch between node groups without moving noodles?

So, what I want to do is use a drop-down menu (or something similar) to quickly switch between the shader node groups I'm using in a material. The solution I have now is just swapping which node group ...
Ninate's user avatar
  • 43
0 votes
0 answers
39 views

Cycles material looks different despite same node setup

I am trying to make a translucent tape material, but for the life of me, I can't get them to look similar. The tape of the right is what I want it to look like, but somehow, the tape on the left ...
kay combobulate's user avatar
1 vote
1 answer
407 views

How can I make a shiny/glossy material that resembles these images?

In the pictures you can see on the places where light comes, the blue is lighter. That's how I want it. In my case it is only a bit brighter and not really light blue. I have also tried with Fresnel ...
David's user avatar
  • 81
1 vote
1 answer
516 views

How can I create a procedural cast iron shader similar to these photos?

I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
dontknowhow's user avatar
1 vote
0 answers
144 views

Is it possible to create a Gaussian Pass Filter in Material Nodes?

I noticed someone did something of an image kernel here: https://blender.stackexchange.com/a/52326/94245 I was wondering if something similar is possible with a gaussian kernel to achieve TRUE ...
Mister SirCode's user avatar

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