All Questions
62
questions
1
vote
1
answer
271
views
Cycles renders material black in blender 3.3
I've used BlenderGis to import shapefile geometry.
Rendered in Cycles, most of them appear black.
The old Cycles render Blender 2.79b - Texture/Material being rendered solid black recommends to clear ...
1
vote
0
answers
14
views
Can't texture small wall without it looking weird or artifacts on the edges
I created a small wall, next to a road and put some pbr wall texture on it. I am trying forever to get rid of these artifacts and thought it is because of uv mapping. First I did cube projection ...
1
vote
1
answer
55
views
Render Preview Issue - Looks like UV's are not unwrapped [closed]
This is the first time I've experienced this and it occurs in both Blender 2.93.8 and 3.0.1. I've created a procedural texture on this building (which is UV unwrapped). It looks correct in the ...
1
vote
1
answer
37
views
My texture won't show up on the object
I am designing a simple tent in Blender. I created a prism from a cube. Then, I added a material and a texture, and UV-unwrapped the prism. But the texture won't show up on the prism. I made double ...
1
vote
0
answers
103
views
Different Materials appearing in Rendered View vs Preview View
in this model I originally applied different variations of a basic building material for a variety of objects. I later went back and changed the material of some of these objects as well as used Cube ...
1
vote
0
answers
35
views
Baking a diffuse map replaces other image textures
so i made an appartment with a bunch of materials, and i wanted to make it just one material.
It worked perfictly as expected, i added the image i was going to generate in every material like this (...
2
votes
0
answers
224
views
Artifacts on border of PNG in render
I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
0
votes
1
answer
938
views
Bake a giant UV with multiples materials and textures tiled?
I'm working on this project:
I needed to bake the house structure, so I joined all objects, created smart uv project and started the bake.
It succeded, but the texture result wasn't correct:
The UV ...
0
votes
1
answer
622
views
Blender array modifier changes material when applied
I am trying to create a Street in Blender. Therefor I used the array modifier and created a sequence. The Street has a material which I created.
When I leave the modifier in the Stack, everything ...
0
votes
1
answer
759
views
Repeating image texture not repeated
I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh.
How can I have the texture repeat (section 3) through section 2 (white for some reason)?
I made ...
1
vote
1
answer
502
views
Weird gaps in mask texture painting
I'm trying to paint a terrain mesh with multiple textures using a node setup involving masks, the problem is... Something is not letting me paint on these parts (where the rock texture is) The plains ...
1
vote
0
answers
79
views
Is there something like a stretch or deformation Map?
Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
0
votes
1
answer
778
views
How to copy material texture settings between faces
I'm currently trying to create a scene in blender based of minecraft (because why not) and I'm having difficulty with texturing objects. I split the faces of the objects to that each face would be 1 ...
1
vote
2
answers
95
views
How I repeat my material?
Hi i dont know how repeat uv in node mode
I have this material
i want like this
0
votes
2
answers
141
views
Cycles Render displays wrong UV wrapping in material mode
As stated, the textures do not follow the settings in the material. They seem to repeat no matter what while in material mode of the 3d-view, but render fine. Nothing in the material seems to change ...