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372 questions with no upvoted or accepted answers
5 votes
0 answers
151 views

is there any way to get to velocity of a fluid and use it in the cycle material editor

I'm trying to use flip fluids to make lava is there any way to use the motion blur vectors, or get the velocity to mix a material. or in the script editor is there anyway to drive that.
stair case to heaven's user avatar
5 votes
0 answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
b_breen's user avatar
  • 51
4 votes
0 answers
244 views

How to stabilize Random Per Island for Meta Objects

I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion. I wanted to change the color as soon as an individual Meta Ball disconnects from ...
bstnhnsl's user avatar
  • 2,710
4 votes
0 answers
946 views

How can I render a proper normal pass for smoke in cycles

I would like to render a normal pass for smoke in Cycles like this one: I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
Antonio Buch's user avatar
  • 2,177
4 votes
0 answers
749 views

Copy node tree from one material to another in cycles using python

I have two cycles materials (say source and target). I want to copy the Shader Nodetree from the source material to the target material after clearing any currently present node tree(s) in the target ...
Varun kumar's user avatar
4 votes
1 answer
1k views

Spiral texture/material on the sphere

How to setup material with a texture on the sphere which will look like this I have draw in Paint straight line but I don't know how to bend it spirally around the sphere with material nodes. Also, ...
Wildfire's user avatar
  • 400
3 votes
0 answers
295 views

Experimenting with creating an opal-like material (UPDATE)

I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
Robin Sebbag's user avatar
3 votes
0 answers
266 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
fmotion1's user avatar
  • 1,433
3 votes
0 answers
66 views

Cycles - How to transfer information from a shader to another non-destructively ? (no baking)

How can we non-destructively (witouth baking anything into vertex color nor bitmap) transfer information from one shader to another within cycles ? Here's an example : Here is a simple proximity ...
Fox's user avatar
  • 1,942
3 votes
0 answers
1k views

Suspended glitter in clear material

I've been hunting for a bit with no real results for a material that looks like glitter cast in resin or clear nail polish with glitter floating inside of it. There's plenty of results for solid ...
Honi's user avatar
  • 41
3 votes
0 answers
1k views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
gordie's user avatar
  • 2,550
3 votes
0 answers
1k views

Nodegroup: Missing data block

A Cycles node group in a file of mine seems to have lost its data block somehow. The group still shows its inputs and outputs properly, but the name of it has changed to Missing Data-Block, and no ...
Ascalon's user avatar
  • 6,647
3 votes
0 answers
792 views

Is It Possible To Create A Lens Flare In 3d Scene (Cycles)? Without Compositing?

I am trying to create a scene looking through a dirty window or Lens and I am wondering if it is possible to create Real time Lens flare with Cycles. Shining the light directly at the camera with a ...
icYou520's user avatar
  • 5,489
3 votes
0 answers
110 views

Texture Coordinate from object in linked material

I have an object that is being linked into a new file (Object A). Object A has a material that uses the Texture Coordinate node, and uses the coordinates of a separate object in the same base file (...
Ascalon's user avatar
  • 6,647
3 votes
0 answers
4k views

Difference between a fac output and a Color output

What is the difference between fac output and Color output in BLender? My understanding about fac is, it is grayscale information(devoid of any color). In which case it confuses me when people take a ...
ChrisOdney's user avatar

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