All Questions
23
questions
0
votes
1
answer
32
views
Why is texture baking not working well?
I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong?
Also, there is a ...
1
vote
2
answers
926
views
How to bake metallic materials into diffuse map?
Hi there :) I'm curious why baking using the Combined Bake Type doesn't bake the metallic values next to baking diffuse and shadows/lights.
Are there any special settings that I missed or is there a ...
0
votes
0
answers
644
views
How to fix pixelated texture baking problem?
I am using multiple 2k textures from the Materialx library and I want to import my model in unity game engine. While baking the textures its gets pixelated, I try to bake texture in 2k and even 4k ...
2
votes
1
answer
205
views
Strange dark stripes on procedural texture
I made a wall with a procedural texture on it.
I wanted to bake that texture to an image but Cycles creates some dark stripes on one part of the model which are transfered to the baked texture as well....
0
votes
1
answer
37
views
Material baking as black?
I'm not sure why I can't bake this. I've unwrapped it, I tried baking it as glossy when it had the Principled BSDF, deleted the Principled BSDF and tried baking again, but every time it baked as just ...
1
vote
0
answers
35
views
Baking a diffuse map replaces other image textures
so i made an appartment with a bunch of materials, and i wanted to make it just one material.
It worked perfictly as expected, i added the image i was going to generate in every material like this (...
0
votes
1
answer
938
views
Bake a giant UV with multiples materials and textures tiled?
I'm working on this project:
I needed to bake the house structure, so I joined all objects, created smart uv project and started the bake.
It succeded, but the texture result wasn't correct:
The UV ...
0
votes
1
answer
353
views
Materialize app and realistic texture
i used the materialize app by bounding box software to create the textures and it works great in the app the textures really look good but when applying them to the mesh the texture don't look ...
0
votes
0
answers
114
views
Combined Object with different Materials but Seams are obvious
Blender fans and team,
I have created a building that for its wall, I combined a couple of different materials. I would like to mention that all of these materials, are the same Plaster (or stucco)...
1
vote
1
answer
6k
views
How to bake in EEVEE? Cycles baked texture is atrocious!
BTW: I am a complete noob in Blender, sorry if this is a silly question!
From what I've found, it seems you can only bake in Cycles. Does anyone know of a way to bake materials in Eevee? When I baked ...
0
votes
1
answer
2k
views
Baking Multiple Materials into one Object
I've searched around the forums here and found multiple solutions for this problem, however they appear to be unique to those individuals. Their solutions do not work with this particular scenario.
...
0
votes
1
answer
174
views
different assigned materials into one texture?
so i am using blender cycles render and i have this character
i colored it with materials assigned to the mesh
i need to bake them into one texture
i cannot do it because i can only bake one material ...
3
votes
1
answer
932
views
Applying roof tilles on cone shaped roof in Blender?
I have problem with applying roof tile texture on a conical roof in blender. I use this image as a reference
And when I try to unwrap the cone I got this circular shaped projection which is useless ...
1
vote
1
answer
78
views
Why am I getting errors with Cycles baking from materials?
So I'm fairly familiar with Cycles, but I just ran into some odd issues baking textures - problems that I don't have with Blender Internal.
I want to bake the colours of the materials that I've ...
3
votes
1
answer
154
views
Control what image you bake to
I want to make a script that automatically bakes out several passes to several different images. In the standard baking setup, it bakes to the image you have in a texture node in your material. This ...