I am testing a complex material I created to simulate lunar regolith (terrain). I tested the material using a simple, undivided plane. I then applied the material to an object imported as a Wavefront OBJ (which is what I want to use for the final render).
Problem: The material looks significantly different (smoother) when applied to the terrain object. I have never seen this before. How do I make the material look the way it does when applied to the plane?
I cannot see any difference between the plane and terrain object; neither the plane nor the object have any modifiers. Same material, different results. Any suggestions? Thanks. Blender 3.6, Cycles, Windows 11