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I'm trying to render some materials but when i turn up the metal while the objects have normal information the faces of the objects facet and act as though they have flat normals? I've smooth the objects, re-unwrapped them and even deleted and added new objects. These are just default uv spheres, I have no idea what is causing this.render previewnode setup

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    $\begingroup$ Hello please share your file $\endgroup$
    – moonboots
    Commented Feb 20 at 13:46
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    $\begingroup$ Actually this effect can also be made visible when Metallic is set to 0, it is just much more subtle and you have to turn up the strength a lot more (but if you set the strength very low, it goes away even with Metallic at 1). I guess the problem is, since you are assigning new normals to the surface, the smoothing does not work properly anymore. I'm not sure what exactly you want to achieve with this setup. When I plug a Bump node into the Normal input of the Principled BSDF for example, the smoothness is not affected, even at a Strength of 5 or 10. $\endgroup$ Commented Feb 20 at 15:20
  • $\begingroup$ I want the surface to be smooth of the ball to be smooth since this is a shader master file i'm slowly starting to build up with some procedural materials. blend file @moonboots I've linked the Blend file if you can find something I'm missing? $\endgroup$ Commented Feb 23 at 1:24

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