How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
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1$\begingroup$ you are talking about "the texture that highlights the mesh with light", could you please tell a bit more? $\endgroup$– moonbootsCommented Mar 26 at 6:32
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$\begingroup$ An annotated screenshot could help. $\endgroup$– Lauloque ♦Commented Mar 26 at 11:33
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