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How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light

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    $\begingroup$ you are talking about "the texture that highlights the mesh with light", could you please tell a bit more? $\endgroup$
    – moonboots
    Commented Mar 26 at 6:32
  • $\begingroup$ An annotated screenshot could help. $\endgroup$
    – Lauloque
    Commented Mar 26 at 11:33

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