All Questions
Tagged with materials cycles-render-engine
414
questions
28
votes
2
answers
40k
views
Add a transparent image on top of a material [duplicate]
I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf).
On the left is the image with the features, on the right is ...
47
votes
3
answers
28k
views
Control Cycles/Eevee material nodes and material properties using python?
How can I define the different properties of an Cycles/Eevee material? Such things as glossy, glass, diffuse, RGB-color, emissive via python scripting?
9
votes
3
answers
14k
views
Why does an object with a glossy shader render in black?
When I apply a glossy shader to the material of my text, the text becomes just black. Why?
I have lamp and everything, but the problem persists.
The text is red before I add the glossy shader.
I'm ...
18
votes
5
answers
43k
views
How to properly hook up various maps types in Cycles?
I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have:
...
42
votes
3
answers
36k
views
How can I make a material only apply to a side of a plane?
How could a one-sided material be achieved with the Cycles renderer?
I would like to create a plane that is completely transparent from one side, and a mirror from the other side.
It would be cool ...
8
votes
1
answer
8k
views
Strange black shading. Cannot fully light mesh. (Cycles)
Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader.
And this is in rendered view. I've tried using environmental lighting as well as a directional ...
12
votes
1
answer
7k
views
How can you smooth the edge between two materials?
I have created this with cycles:
But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
26
votes
1
answer
57k
views
How can I make a more realistic glass shader? [duplicate]
Here's a sample scene:
A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
49
votes
7
answers
87k
views
How to blur a texture node in cycles material?
For a Cycles material I need to blur a texture. If the texture where a Texture Image node, I can blur the image before adding it but in my case I need to blur a Voronoi Texture and so I can't do it.
...
30
votes
3
answers
31k
views
Cycles: Shadeless "Shadow-catcher" Material for Rendering onto Footage
I am superimposing CGI over video footage, and have run into a problem in making materials for objects that act as 'shadow catchers'.
Essentially I want a shader that is shadeless—like an emitter—but ...
47
votes
3
answers
26k
views
Iridescence In Cycles?
Is it possible to create an iridescence shader in Cycles?
Specifically for something like DVDs, soap bubbles, engine oil, etc..
12
votes
1
answer
21k
views
How can I setup a Material in Cycles for Z-Transparency?
After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...
45
votes
2
answers
20k
views
How do I convert materials from Blender Internal to Cycles?
I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.
Now, I want to start the ...
41
votes
1
answer
51k
views
How to assign a new material to an object in the scene from Python?
How can I assign a new material to an object in the scene via Python?
23
votes
3
answers
75k
views
Export cycles material to unity
I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed.
I don't know the correct words to ...