All Questions
339
questions
-2
votes
0
answers
90
views
Cycles looks really bad compared to Eevee
I am trying to texture bake but problem is, Cycles looks really bad. Material looks good on Eevee but when I change the rendering from Eevee to Cycles, it looks pretty bad. I need it to be Cycles for ...
0
votes
2
answers
18
views
Object rendered without material [duplicate]
I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears
i need to render it with transparent background ...
0
votes
1
answer
32
views
Why is texture baking not working well?
I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong?
Also, there is a ...
0
votes
0
answers
26
views
Strange blue/green seam between skin materials
I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
0
votes
1
answer
41
views
Same material from Blenderkit gives different result from EEVEE and Cycles
I have applied a texture from Blenderkit to the default cube. The lights and world is the same.
When I render in EEVEE the material is more visible than Cycles render, the material is almost not ...
0
votes
0
answers
43
views
Why are there rough patches on my models?
Recently the models I've been importing have had patchy shading (I don't really know how to describe it). The patches disappear when I change the roughness to be higher or lower. Any explanation for ...
0
votes
1
answer
77
views
Flat colours instead of textures
I'm experiencing a persistent issue with Blender on my MacBook Pro. No matter what material settings I use or whether I apply materials from Blenderkit, the final renders (in cycles) always appear as ...
0
votes
1
answer
102
views
Final render image looking distorted with weird wave patterns all around
I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue ...
1
vote
2
answers
925
views
How to bake metallic materials into diffuse map?
Hi there :) I'm curious why baking using the Combined Bake Type doesn't bake the metallic values next to baking diffuse and shadows/lights.
Are there any special settings that I missed or is there a ...
2
votes
1
answer
64
views
How can I make a polished granite texture in Blender Cycles?
Basically I'm trying to make a realistic polished granite texture to apply to my 3D model of a countertop... The granite resembles glass, as it's glossy... The countertop looks like this:
The granite ...
1
vote
1
answer
59
views
textures loading in eevee renders but not in cycles render
The textures I set up work fine when I try to render it in Eevee, but when I try to render the image in Cycles it just shows up as a black texture that doesn't take light.
This is what the image looks ...
0
votes
1
answer
20
views
lights are crushing the textures
My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting.
with scene lights:
with default ...
0
votes
1
answer
32
views
Fixed stream of particles that represent pride flag?
I've been wracking my brain on how to get a stream of particles to emit from a 5 face plane and have the texture that is on the faces. I tried using Particle Color based on where the particle is ...
0
votes
0
answers
19
views
How to make image textures map to generated masks to randomize placement on separate objects? [duplicate]
I found some high quality floor textures, but they are a part of a Mulit Texture pack, so its multiple images of individual floorboards. I'm trying to create a node arrangement that assigns a solid ...
2
votes
0
answers
178
views
Subsurface value of principled BSDF shader affects other materials with subsurface
As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...