All Questions
37
questions
2
votes
1
answer
208
views
How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?
I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value).
As can be seen in the image, ...
0
votes
1
answer
622
views
Blender array modifier changes material when applied
I am trying to create a Street in Blender. Therefor I used the array modifier and created a sequence. The Street has a material which I created.
When I leave the modifier in the Stack, everything ...
2
votes
1
answer
1k
views
Transparent object with png texture renders grey
my object with a transparent material and a png texture with alpha channel renders grey instead of transparent.
My setup looks like this (see pictures below)
I baked a shadow map and saved the images ...
0
votes
0
answers
269
views
Blender 2.80 material differences
Recently i decided using 2.80 for my project created in 2.79 and experienced some issues with materials.
Imported materials from 2.79 seem to work differently on 2.80 to those created in a clean 2.80 ...
5
votes
1
answer
1k
views
What is best way to organize a scene with different sets of materials?
I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
3
votes
1
answer
3k
views
Force materials to render on top of others
In Blender Internal there is Z Offset setting for Z-transparent materials, which put one object over another on shader level only. But what about Cycles, how to do it w/o compositor?
0
votes
1
answer
460
views
Render Engine For Low Poly Game Assets
What render engine should I use to create low poly game assets with basic diffuse color for unity, blender render or cycles render?
I was trying to create a simple shape with two materials having ...
1
vote
1
answer
78
views
Why am I getting errors with Cycles baking from materials?
So I'm fairly familiar with Cycles, but I just ran into some odd issues baking textures - problems that I don't have with Blender Internal.
I want to bake the colours of the materials that I've ...
0
votes
0
answers
112
views
Is there a way to port all your Cycles Render materials to Blender Render?
I made an object in Cycles Render and I have created and assigned my own materials to the object. I have just realised that a game engine is not compatible with Cycles Render and is only compatible ...
0
votes
1
answer
618
views
convert cycles materials to blender render
I created materials in cycles(assigned a color). I need convert cycles to internal, but when I do it, materials lose color and broke material(Node< none >).
How can i convert?
Thanks!
1
vote
1
answer
3k
views
How can I get this setup in Cycles (for cell shade) [duplicate]
I'm using a material setup in Blender Internal for cell look. I want to use same setup for Cycles but I can't get exact same result.
In this setup; I can select shadow color and direction in color ...
1
vote
1
answer
1k
views
Relation between BI and Cycles lamp energy/emission values?
I have two identical scenes, one in BI and one in Cycles. They both have point lamps in the same place (or, in the case of a linked scene, it's the same lamp with different settings in each). The BI ...
0
votes
0
answers
800
views
Is there an automated way to convert a scene's Cycles materials into Blender Internal materials
I'm working with Cycles, preparing a scene with many objects to export it as fbx to Unreal Engine 4, I unwrapped and baked all textures, named all objects, textures, and materials properly.
The ...
2
votes
2
answers
1k
views
Nodes: Lighten/Darken "Crossfader"
What I seek
I'm not sure if "crossfader" is the best way to describe it, but imagine black on one end, white on the other, and a grayscale image in the center. You can lighten or darken the image ...
2
votes
1
answer
588
views
Physically correct render of material covered with another material
What is the physically correct way to setup light shaders for such object as wood plate covered with varnish? Wood and varnish have their own indexes of refraction, however they are kind of a single ...