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2 votes
1 answer
208 views

How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?

I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value). As can be seen in the image, ...
Sir Teatei Moonlight's user avatar
0 votes
1 answer
622 views

Blender array modifier changes material when applied

I am trying to create a Street in Blender. Therefor I used the array modifier and created a sequence. The Street has a material which I created. When I leave the modifier in the Stack, everything ...
Dalina's user avatar
  • 1
2 votes
1 answer
1k views

Transparent object with png texture renders grey

my object with a transparent material and a png texture with alpha channel renders grey instead of transparent. My setup looks like this (see pictures below) I baked a shadow map and saved the images ...
nurbson's user avatar
  • 41
0 votes
0 answers
269 views

Blender 2.80 material differences

Recently i decided using 2.80 for my project created in 2.79 and experienced some issues with materials. Imported materials from 2.79 seem to work differently on 2.80 to those created in a clean 2.80 ...
Fatih's user avatar
  • 1
5 votes
1 answer
1k views

What is best way to organize a scene with different sets of materials?

I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
Michaela's user avatar
  • 173
3 votes
1 answer
3k views

Force materials to render on top of others

In Blender Internal there is Z Offset setting for Z-transparent materials, which put one object over another on shader level only. But what about Cycles, how to do it w/o compositor?
Serge L's user avatar
  • 3,945
0 votes
1 answer
460 views

Render Engine For Low Poly Game Assets

What render engine should I use to create low poly game assets with basic diffuse color for unity, blender render or cycles render? I was trying to create a simple shape with two materials having ...
Ari's user avatar
  • 155
1 vote
1 answer
78 views

Why am I getting errors with Cycles baking from materials?

So I'm fairly familiar with Cycles, but I just ran into some odd issues baking textures - problems that I don't have with Blender Internal. I want to bake the colours of the materials that I've ...
Reverend Speed's user avatar
0 votes
0 answers
112 views

Is there a way to port all your Cycles Render materials to Blender Render?

I made an object in Cycles Render and I have created and assigned my own materials to the object. I have just realised that a game engine is not compatible with Cycles Render and is only compatible ...
Jack232's user avatar
  • 115
0 votes
1 answer
618 views

convert cycles materials to blender render

I created materials in cycles(assigned a color). I need convert cycles to internal, but when I do it, materials lose color and broke material(Node< none >). How can i convert? Thanks!
Valera Kvip's user avatar
1 vote
1 answer
3k views

How can I get this setup in Cycles (for cell shade) [duplicate]

I'm using a material setup in Blender Internal for cell look. I want to use same setup for Cycles but I can't get exact same result. In this setup; I can select shadow color and direction in color ...
Y4Lc1N's user avatar
  • 81
1 vote
1 answer
1k views

Relation between BI and Cycles lamp energy/emission values?

I have two identical scenes, one in BI and one in Cycles. They both have point lamps in the same place (or, in the case of a linked scene, it's the same lamp with different settings in each). The BI ...
Ascalon's user avatar
  • 6,647
0 votes
0 answers
800 views

Is there an automated way to convert a scene's Cycles materials into Blender Internal materials

I'm working with Cycles, preparing a scene with many objects to export it as fbx to Unreal Engine 4, I unwrapped and baked all textures, named all objects, textures, and materials properly. The ...
Georges D's user avatar
  • 5,022
2 votes
2 answers
1k views

Nodes: Lighten/Darken "Crossfader"

What I seek I'm not sure if "crossfader" is the best way to describe it, but imagine black on one end, white on the other, and a grayscale image in the center. You can lighten or darken the image ...
Mentalist's user avatar
  • 19.3k
2 votes
1 answer
588 views

Physically correct render of material covered with another material

What is the physically correct way to setup light shaders for such object as wood plate covered with varnish? Wood and varnish have their own indexes of refraction, however they are kind of a single ...
Mykola Niemtsov's user avatar

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