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So I'm going for this stylized anime kind of look.

The problem is I prefer how it looks in the viewport not the rendered image version. The Material looks different. Im using cycles and dont want to use Evee because Im using a bevel node as part of the materials. Notice how the black outlines are less pronounced.

How do I get the materials to look like it does in the viewport?

enter image description here

enter image description here

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  • $\begingroup$ Hello, how did you do the grey background? Maybe show some screenshots or even share your file (remove the useless objects) $\endgroup$
    – moonboots
    Commented Feb 19 at 22:00
  • $\begingroup$ The grey background is easy. Just a Background node. If you go to materials then world it should be there. $\endgroup$
    – Tom
    Commented Feb 19 at 23:01
  • $\begingroup$ that's weird, is the Color Management standard? $\endgroup$
    – moonboots
    Commented Feb 19 at 23:31
  • $\begingroup$ Could you please remove useless object (leave a cube instead of the plane) and share your file? blend-exchange.com $\endgroup$
    – moonboots
    Commented Feb 20 at 6:46
  • $\begingroup$ I am failing to reproduce your results with Blender 3.6.8 starting from a fresh file and a single cube, even limiting in Render panel Max samples to 68 as shown in your screen capture. Shading Editor view and Render window look pretty much the same. Here is my Blender file. Could you share yours ? $\endgroup$ Commented Feb 21 at 20:26

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