All Questions
35
questions
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76
views
How to write a python code for changing color space of image texture attached to normal map as well as strength of normal map?
I want to write a code for changing color space of all image textures attached to normal maps as well as strength of all normal maps to 1.
1
vote
0
answers
58
views
Cycles render in background exits with error in Blender 2.91.0, on Linuxmint
I have now a recurring new problem: when I want do render a simple animation the program stops with following errors:
...
1
vote
0
answers
157
views
Adding a nodes tree from my own material instead of Principled BSDF in Python
When you click the "use nodes" button, the Principled BSDF node appears in the shader editor connected to the output node, and the properties of the Principled BSDF node appear in the ...
1
vote
0
answers
153
views
Hair on diffuse color pass is black and has no albedo information?
I have a object (face with hair) and I want to get the albedo from my diffuse color pass in Blender 2.8. I only get the image without hair. How can I get the whole image or just its albedo color? I ...
1
vote
1
answer
414
views
Assign Materials based on mesh name
our workflow for a job requires us to import alembic meshes from maya and render them in cycles.
I would like run a script that looks at the scene mesh names and assigns the corresponding material.
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0
votes
1
answer
171
views
What's the best way to build a GUI for non-blender users to control materials?
OK so I have a scenario whereby my colleagues are creating an image and overwriting a texture, they can then open a blender file and hit render to get an image showing off the design. However I need ...
2
votes
0
answers
306
views
Checking for node tree update
I would like to check if a cycles material has been updated since the last check.
The easiest way to do that would probably be to store the nodetree somewhere and check against the current node tree. ...
1
vote
1
answer
849
views
Make material local?
I have linked a group of meshes. The geometry needs to be linked in case I want to update the imported architecture model later, and keep all my new materials setting and attribution. (I model in ...
1
vote
2
answers
69
views
Possible Python Automation With This Particular Material
I just had a quick question. I am starting to get a bit more adequate with Blender in terms of getting to photorealism. In the picture below is a model that I got online and I am wanting to edit the ...
0
votes
1
answer
760
views
What type of normal and specular map nodes is correct for these textures
I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
0
votes
0
answers
186
views
Link Image Texture Path to Object Name
I have a material node setup in cycles that I am trying to get an image texture file path to automatically updated based on the name of the object that the material is applied to. For example, if the ...
0
votes
1
answer
524
views
How to keyframe changes to assigned materials in Cycles
I'm trying to set-up an animation where each frame renders an object using one of several materials with the whole sequence rendering out all the material variations. Unfortunately, it doesn't seem ...
0
votes
1
answer
3k
views
How to add/remove links to existing or new nodes using Python?
I have lots of objects consisting of many different meshes. Some of these meshes come with transparent materials applied to them. My goal is to modify the nodes list, add new nodes and change the ...
1
vote
1
answer
433
views
How to select meshes with transparent materials applied to them only?
I want to select all meshes which a transparent material (e.g. glass) has been applied, when using Cycles (if it matters at all)? I just know how to select meshes with any kind of material applied to ...
3
votes
1
answer
999
views
Change field of a node in a group
I am trying to make a script that will change the value of a specific node within a specific node group. I have seen from this question how to target a node within a material, but I can't see how to ...