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0 votes
0 answers
43 views

Why are there rough patches on my models?

Recently the models I've been importing have had patchy shading (I don't really know how to describe it). The patches disappear when I change the roughness to be higher or lower. Any explanation for ...
MrChurch2005's user avatar
0 votes
1 answer
436 views

Why do these particles generated by png images have a black background?

the instance object is look great. but the particle is black I tried to tune light paths → total and transparent to 24 even 1024,its look better but still black This is the render setup and ...
isu's user avatar
  • 3
1 vote
2 answers
1k views

Render time increased to 2 hours just by adding color

I am learning blender through the Donut tutorial by Blender Guru on Youtube. I rendered this image and it took a few minutes. Then in the next video where he explained materials and added colors, I ...
Chaitanya Chavali's user avatar
1 vote
1 answer
338 views

Difficulty seeing through transparency on images as planes [duplicate]

I'm trying to import images as planes to make a diorama in blender, and with Cycles, the images have this strange artifact where you can't see through some of them: The black part in the image below. ...
Capsule's user avatar
  • 11
0 votes
0 answers
592 views

How to get rid of black edges in material image texture?

Good time to everyone! How to delete this unwanted black edges in materials of leaves, or what this edges black are? Thanks to all in advance.
Ivan Kostenko's user avatar
0 votes
2 answers
317 views

How to hide the alpha of image planes? (Images as Particles)

I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
Alex O's user avatar
  • 123
0 votes
0 answers
26 views

Can't see objects properly in Material Preview [duplicate]

For business reasons I found myself having to install Blender on my office computer to view 3D files. Now it is no longer necessary but this program and its potential intrigued me a lot, so I ...
TJoyn's user avatar
  • 1
1 vote
0 answers
885 views

There's a black square when I render alpha channel in Cycles but not in Eevee

There's a black square when I render alpha channel that casts onto another alpha channel in cycles: Notice how the leaves that is over the 'earth' has black squares behind them. It only happens ...
Dendy's user avatar
  • 21
2 votes
0 answers
295 views

Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View

I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material. ...
Squirrel's user avatar
  • 855
2 votes
1 answer
933 views

How do I use texture maps in Cycles nodes? [duplicate]

What I did: Change render engine to Cycles Add Suzanne Add plane Scale plane by 5 Change environment texture to HDRI from https://hdrihaven.com/ Change Suzanna node setup Change plane node setup (use ...
thuvifznb's user avatar
  • 140
1 vote
0 answers
238 views

How to get the segmentation mask of an internal object?

I am trying to render the internal cube on top of the external cube in a segmentation mask, similar to the drawing below (please excuse my bad drawing). I've assigned pass indexes to my materials, ...
rb2020's user avatar
  • 11
3 votes
1 answer
751 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
Rhaenys's user avatar
  • 1,374
0 votes
0 answers
120 views

Combining Texures into one

I got a model in Cycles with several materials, each with their own diffuse and normal map. Is there a way to combine them all into one file so I can use just one material without having to redo the ...
Marcus's user avatar
  • 31
1 vote
1 answer
462 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
Junkey McKrat's user avatar
3 votes
0 answers
1k views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
gordie's user avatar
  • 2,550

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