All Questions
29
questions
0
votes
0
answers
43
views
Why are there rough patches on my models?
Recently the models I've been importing have had patchy shading (I don't really know how to describe it). The patches disappear when I change the roughness to be higher or lower. Any explanation for ...
0
votes
1
answer
436
views
Why do these particles generated by png images have a black background?
the instance object is look great.
but the particle is black
I tried to tune light paths → total and transparent to 24 even 1024,its look better but still black
This is the render setup and ...
1
vote
2
answers
1k
views
Render time increased to 2 hours just by adding color
I am learning blender through the Donut tutorial by Blender Guru on Youtube. I rendered this image and it took a few minutes.
Then in the next video where he explained materials and added colors, I ...
1
vote
1
answer
338
views
Difficulty seeing through transparency on images as planes [duplicate]
I'm trying to import images as planes to make a diorama in blender, and with Cycles, the images have this strange artifact where you can't see through some of them: The black part in the image below. ...
0
votes
0
answers
592
views
How to get rid of black edges in material image texture?
Good time to everyone! How to delete this unwanted black edges in materials of leaves, or what this edges black are? Thanks to all in advance.
0
votes
2
answers
317
views
How to hide the alpha of image planes? (Images as Particles)
I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
0
votes
0
answers
26
views
Can't see objects properly in Material Preview [duplicate]
For business reasons I found myself having to install Blender on my office computer to view 3D files.
Now it is no longer necessary but this program and its potential intrigued me a lot, so I ...
1
vote
0
answers
885
views
There's a black square when I render alpha channel in Cycles but not in Eevee
There's a black square when I render alpha channel that casts onto another alpha channel in cycles:
Notice how the leaves that is over the 'earth' has black squares behind them.
It only happens ...
2
votes
0
answers
295
views
Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View
I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material.
...
2
votes
1
answer
933
views
How do I use texture maps in Cycles nodes? [duplicate]
What I did:
Change render engine to Cycles
Add Suzanne
Add plane
Scale plane by 5
Change environment texture to HDRI from https://hdrihaven.com/
Change Suzanna node setup
Change plane node setup (use ...
1
vote
0
answers
238
views
How to get the segmentation mask of an internal object?
I am trying to render the internal cube on top of the external cube in a segmentation mask, similar to the drawing below (please excuse my bad drawing).
I've assigned pass indexes to my materials, ...
3
votes
1
answer
751
views
Multiple instances of same image node?
I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect.
The ...
0
votes
0
answers
120
views
Combining Texures into one
I got a model in Cycles with several materials, each with their own diffuse and normal map.
Is there a way to combine them all into one file so I can use just one material without having to redo the ...
1
vote
1
answer
462
views
Multiple instances of a single image node, each with a different vector input
I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it.
This issue is quite hard for me to explain, so here's a drawing of what I'm ...
3
votes
0
answers
1k
views
Solidify modifier: have a rim material that takes account of alpha
I'm playing with sprites within Blender.
My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings.
The thing that I would like to achieve is to give thickness to my ...