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0 votes
1 answer
19 views

How do I stop mmd tools from merging objects upon export?

I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
EuphoriaBird's user avatar
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0 answers
18 views

Issues with Exporting Rigged Animation from Blender to Cinema 4D

I made a character animation with the Rigify add-on in Blender. I'm trying to use it in Cinema 4D by exporting from Blender. I tried exporting to both .abc and .fbx file formats and baked the pose ...
Kasey's user avatar
  • 1
0 votes
1 answer
46 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
2 votes
1 answer
67 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
0 votes
1 answer
30 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
  • 1
0 votes
0 answers
21 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 156
0 votes
1 answer
25 views

How to manually merge active actions for GLTF export?

Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations. The animation is created in Blender using ...
Taliesin River's user avatar
0 votes
0 answers
10 views

how should i export the rig to use in AR

so i am in the middle of an internship and i have been asked to learn rig to implement the rig on jewellery models and the jewellery models are going to be used in AR(we can try those models in real ...
Harsh Saxena's user avatar
0 votes
1 answer
30 views

After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
  • 1
0 votes
0 answers
48 views

How can I export each NLA animation as a separate FBX file?

In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported. It's for Blender to UE5 workflow. I was using Send2UE but the ...
Ashley L's user avatar
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0 answers
26 views

How do I make my rigged model game ready?

I''ve created a simple model with only 4 bones as a proof of concept to test my game engine project that Ive been working on. Im wondering what settings are important for exporting animations for 3d ...
SGriffeth's user avatar
0 votes
0 answers
64 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
83 views

How to export only animation without mesh?

The question in the title is one way I thought of solving my problem. My team and I are working on a VR project showing how the human body is affected by being overweight. I have made the model with ...
Antal Georgina's user avatar
0 votes
1 answer
430 views

mesh deformed when exporting fbx/gltb with animations

I have a rabbit that goes wrong when exporting fbx or gltb. It looks fine in blender but very wrong during exporting with animations. anyone knows why and how to fix it? I have tried bake action, bake ...
rangyouya's user avatar
0 votes
0 answers
12 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
  • 1

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