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0 votes
0 answers
752 views

Character's Arms and hands Stretching/deforming after exporting animation as FBX file

I've created a custom rig using the workflow shown in Pierrick Picaut's "The Art of Effective Rigging" course. Everything seemingly works when creating animations inside of blender, but once ...
SapphireKelowna's user avatar
0 votes
1 answer
410 views

Problem : Character fbx export has weird animation becaus of IK

I made a character in blender and add few actions to that. Also i used IK for legs and every thing is okay in blender viewport and animations work well. But when i export it as *fbx , it’s legs ...
AmiriHusayn's user avatar
0 votes
2 answers
5k views

How to export rigged character with ik or fk with .fbx format

I want to export my 3d modal with ik in .fbx format. I also try this with export my rigged character with .fbx format but it`s IK is not working after import it again. One more problem is ik bone ...
hardwork's user avatar