I''ve created a simple model with only 4 bones as a proof of concept to test my game engine project that Ive been working on. Im wondering what settings are important for exporting animations for 3d games. I exported the model from Blender as a gltf binary (glb), and I know that this incorrect loading of the model might be due to a mistake in my programming but I would like to know for sure that there's nothing I'm doing wrong when exporting/creating the model in Blender.
When I load the model in my program I get this:
But it looks like this in blender:
My program has no problem loading models that don't use bones and I did triangulate in blender before baking so I can rule this out. I'd like to know more about what could be going wrong and what pitfalls to avoid when creating models for 3d games in general.