All Questions
18
questions
0
votes
1
answer
33
views
After exporting to Unity, character animations stuck in T pose
When exporting Model, Rig and Animation to Unity, the animations seem to not carry over.
On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid ...
0
votes
0
answers
45
views
How to properly export fbx. file with animations to Unity
I developed a model for a boss in my group project.
The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
0
votes
1
answer
71
views
Problem when I export my my character to unity
I started to learn Blender this week to make a game in Unity.
I made this bed that can walk, crouch and jump thanks to this video: https://www.youtube.com/watch?v=imbIsNAvUpM&t=302s&ab_channel=...
1
vote
0
answers
40
views
Overriding maya rig in unity using blender
I am trying to override an existing rig in a unity project that was made in Maya so I could use items that were made in blender and animations as well in the project.
The problem is that the ...
0
votes
0
answers
428
views
Rigify FBX animation export twitching
i have some problems with exported FBX animations. I'm create armature for character using Rigify addon and for Unity I use RigifyToUnity addon. I made a few animations and after try to Export FBX, ...
0
votes
1
answer
363
views
Export Bendy bone squishy deformation?
I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
0
votes
2
answers
2k
views
Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals
I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much.
If I drag the whole rigged model into the ...
0
votes
1
answer
338
views
Is there any way to bring smooth corrective modifier effect to unity?
Is there any way to bring a rigged model with smooth corrective modifier effect to unity?
1
vote
0
answers
93
views
Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong
I am a new user for blender (Using Maya in the past).
This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig).
Since it just a simple model like this.
I just ...
0
votes
0
answers
200
views
Problem to animation export in unity using rigify (quadruped)
i have a problem with fbx export, particularly with the animations (for the dubts, include my settings for the fbx export)
i have done a rig with rigify (quadruped), the animations are perfect in ...
3
votes
0
answers
6k
views
Stop Blender from exporting the additional Armature root bone/object in FBX files
I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
0
votes
1
answer
243
views
Exporting rigged game characters to a game engine
If I created a game character using Blender and it is rigged using the bones, lets say the bone was sticking out of the game character. if I exported the entire model to Unity, would the bones be ...
0
votes
1
answer
415
views
Lagging IK joints in Playback and Exports
I'm having this issue with this rig I worked on.
https://media.giphy.com/media/3o6nV1hsQYg2ID2ANO/giphy.gif
If you notice, the legs and arms are delayed from the rest of the body in the viewport. I ...
1
vote
0
answers
383
views
How to export duplicate bone instances as an FBX?
I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
1
vote
0
answers
693
views
Problems with rig while trying to export to Unity
I have a .blend file with a model and some animations and I am trying to export those into Unity.
However it looks like there is something wrong with the rig hierarchy at the head level.
I am trying ...