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0 votes
1 answer
33 views

After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
  • 1
0 votes
0 answers
45 views

How to properly export fbx. file with animations to Unity

I developed a model for a boss in my group project. The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
Tuki Rivera's user avatar
0 votes
1 answer
71 views

Problem when I export my my character to unity

I started to learn Blender this week to make a game in Unity. I made this bed that can walk, crouch and jump thanks to this video: https://www.youtube.com/watch?v=imbIsNAvUpM&t=302s&ab_channel=...
Sevlac's user avatar
  • 1
1 vote
0 answers
40 views

Overriding maya rig in unity using blender

I am trying to override an existing rig in a unity project that was made in Maya so I could use items that were made in blender and animations as well in the project. The problem is that the ...
Froget's user avatar
  • 11
0 votes
0 answers
428 views

Rigify FBX animation export twitching

i have some problems with exported FBX animations. I'm create armature for character using Rigify addon and for Unity I use RigifyToUnity addon. I made a few animations and after try to Export FBX, ...
Yusse's user avatar
  • 1
0 votes
1 answer
363 views

Export Bendy bone squishy deformation?

I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
Mike's user avatar
  • 179
0 votes
2 answers
2k views

Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals

I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much. If I drag the whole rigged model into the ...
Peeling's user avatar
  • 121
0 votes
1 answer
338 views

Is there any way to bring smooth corrective modifier effect to unity?

Is there any way to bring a rigged model with smooth corrective modifier effect to unity?
Young Gilgamesh's user avatar
1 vote
0 answers
93 views

Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
Linda Zheng's user avatar
0 votes
0 answers
200 views

Problem to animation export in unity using rigify (quadruped)

i have a problem with fbx export, particularly with the animations (for the dubts, include my settings for the fbx export) i have done a rig with rigify (quadruped), the animations are perfect in ...
nik fiorentino's user avatar
3 votes
0 answers
6k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
0 votes
1 answer
243 views

Exporting rigged game characters to a game engine

If I created a game character using Blender and it is rigged using the bones, lets say the bone was sticking out of the game character. if I exported the entire model to Unity, would the bones be ...
Jack232's user avatar
  • 115
0 votes
1 answer
415 views

Lagging IK joints in Playback and Exports

I'm having this issue with this rig I worked on. https://media.giphy.com/media/3o6nV1hsQYg2ID2ANO/giphy.gif If you notice, the legs and arms are delayed from the rest of the body in the viewport. I ...
YellowJoker Kev's user avatar
1 vote
0 answers
383 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
Joy's user avatar
  • 11
1 vote
0 answers
693 views

Problems with rig while trying to export to Unity

I have a .blend file with a model and some animations and I am trying to export those into Unity. However it looks like there is something wrong with the rig hierarchy at the head level. I am trying ...
soltex's user avatar
  • 111

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