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7 votes
4 answers
64k views

How do you import a rigged character from one blender file to another?

I have multiple blender characters in different blender projects and I want to bring them together in one single project, I already googled this and saw that you have to use append and link. When I ...
Altaaf Ackbar's user avatar
5 votes
2 answers
58k views

How to put a model in a T-pose automatically?

Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard. So is there a way ...
Milad Qasemi's user avatar
4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
4 votes
3 answers
860 views

Is there a way to generate an armature from a collection of points/vertices?

So I have some data exported from OpenCV that captures human movement from videos, such that each joint is mapped to a point in 3d space for each frame of the video, and saved into a CSV for later use....
John Sullivan's user avatar
3 votes
1 answer
2k views

exporting animated model to unity 5 totally deform the mesh

I am trying to import a model in unity from blender. But using FBX is a total disaster, collada looks "better", at least I can recognize the arms and legs. This is the link for the original blend file:...
Fersen's user avatar
  • 285
3 votes
2 answers
4k views

Arm resets position when exported?

So in edit mode when I export my hand model into unity 3d, the hand resets its position, but when I go into edit mode the hand also goes back to its original position. I have a animation with it, so ...
Knuckles209cp's user avatar
3 votes
1 answer
290 views

No vertex groups on vertices on evaluated object

I need to read the vertex groups in objects for an exporter I'm working on. I'm using evaluated_get to get the objects with modifiers applied in a non-destructive way. However doing this makes the ...
General_101's user avatar
3 votes
0 answers
6k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
3 votes
0 answers
8k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
  • 2,749
2 votes
1 answer
99 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
2 votes
1 answer
145 views

Exporting Motion Constraint rigging

I have a blender model of an aircraft which has been rigged using Blender motion constraint system. I am new to blender and need to get this model into another program (modo or 3ds max). Is there any ...
Damo74's user avatar
  • 51
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
2 votes
0 answers
510 views

Actions name when exporting to FBX

I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
Masu's user avatar
  • 41
2 votes
1 answer
452 views

Rolling paper with bones

I'm trying to make rolling paper using bones. I'm using a curve, three bones, and a plane. The bones are following the curve path but the plane which is subdivided does not make the right turn and it ...
blenderjerry's user avatar
2 votes
0 answers
134 views

Blender and Unreal Engine 4

What is the current progress on making Blender and the Unreal Engine 4 more compatible? Importing static meshes from Blender works satisfactory in most cases but rigs and animations are difficult due ...
ChrisWestland's user avatar

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