All Questions
72
questions with no upvoted or accepted answers
3
votes
0
answers
6k
views
Stop Blender from exporting the additional Armature root bone/object in FBX files
I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
3
votes
0
answers
8k
views
How to transfer rigged model from Blender to Maya?
What is the best way to export a rigged model from Blender to Maya?
Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
2
votes
1
answer
737
views
There are some strange issues with exporting blender bone animation to UE
When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE,
I am using Blender3.0
I am using the MMT plugin
My character bones have ...
2
votes
0
answers
510
views
Actions name when exporting to FBX
I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
2
votes
1
answer
452
views
Rolling paper with bones
I'm trying to make rolling paper using bones. I'm using a curve, three bones, and a plane. The bones are following the curve path but the plane which is subdivided does not make the right turn and it ...
2
votes
0
answers
134
views
Blender and Unreal Engine 4
What is the current progress on making Blender and the Unreal Engine 4 more compatible? Importing static meshes from Blender works satisfactory in most cases but rigs and animations are difficult due ...
2
votes
0
answers
639
views
Convert a animation that is based on a curve modifier to a modifier-free animation
Alright, describing this with my poor english will be a challange!
I have some objects wrapped around a bezier circle. It looks like the chain of a tracked vehicle. Using a single bone and the curve ...
2
votes
0
answers
46
views
Animations ruined after exporting?
Here's one of the animation after exporting(For source engine SMD)
https://www.youtube.com/watch?v=9_rkNc6Ob7w
I have no idea what happened to the....I don't even know now
Can somebody please help me?...
1
vote
0
answers
5
views
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
After export
Before
Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
1
vote
0
answers
40
views
Overriding maya rig in unity using blender
I am trying to override an existing rig in a unity project that was made in Maya so I could use items that were made in blender and animations as well in the project.
The problem is that the ...
1
vote
0
answers
788
views
Imported Rigify rig is broken
I created and exported a functioning rigify rig (as seen in the image to the right). However, importing the .fbx back into the project, it appears broken (as seen in the image to the left). I have the ...
1
vote
1
answer
1k
views
Manually Painted Vertex Weights don't export to FBX, but auto-weights do
I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
1
vote
0
answers
93
views
Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong
I am a new user for blender (Using Maya in the past).
This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig).
Since it just a simple model like this.
I just ...
1
vote
0
answers
54
views
Blender export to FBX issue
So I created a really basic character and made a simple animation for it. The issue is when I try to export it to FBX the animation gets all scuffed up. I will attach the blend file and the images
....
1
vote
0
answers
162
views
Can't import animated model in Powerpoint when using IK rig
I have animated two characters in Blender after rigged them and now I need to import the models in Powerpoint for a presentation.
Because I animated and rigged, i need to export them in .fbx or .gltf, ...