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72 questions with no upvoted or accepted answers
3 votes
0 answers
6k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
3 votes
0 answers
8k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
  • 2,749
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
2 votes
0 answers
510 views

Actions name when exporting to FBX

I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
Masu's user avatar
  • 41
2 votes
1 answer
452 views

Rolling paper with bones

I'm trying to make rolling paper using bones. I'm using a curve, three bones, and a plane. The bones are following the curve path but the plane which is subdivided does not make the right turn and it ...
blenderjerry's user avatar
2 votes
0 answers
134 views

Blender and Unreal Engine 4

What is the current progress on making Blender and the Unreal Engine 4 more compatible? Importing static meshes from Blender works satisfactory in most cases but rigs and animations are difficult due ...
ChrisWestland's user avatar
2 votes
0 answers
639 views

Convert a animation that is based on a curve modifier to a modifier-free animation

Alright, describing this with my poor english will be a challange! I have some objects wrapped around a bezier circle. It looks like the chain of a tracked vehicle. Using a single bone and the curve ...
Skalibran's user avatar
  • 175
2 votes
0 answers
46 views

Animations ruined after exporting?

Here's one of the animation after exporting(For source engine SMD) https://www.youtube.com/watch?v=9_rkNc6Ob7w I have no idea what happened to the....I don't even know now Can somebody please help me?...
Aspetti's user avatar
  • 21
1 vote
0 answers
5 views

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help) After export Before Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
Михаил Байраков's user avatar
1 vote
0 answers
40 views

Overriding maya rig in unity using blender

I am trying to override an existing rig in a unity project that was made in Maya so I could use items that were made in blender and animations as well in the project. The problem is that the ...
Froget's user avatar
  • 11
1 vote
0 answers
788 views

Imported Rigify rig is broken

I created and exported a functioning rigify rig (as seen in the image to the right). However, importing the .fbx back into the project, it appears broken (as seen in the image to the left). I have the ...
user12100564's user avatar
1 vote
1 answer
1k views

Manually Painted Vertex Weights don't export to FBX, but auto-weights do

I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
Tyler's user avatar
  • 596
1 vote
0 answers
93 views

Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
Linda Zheng's user avatar
1 vote
0 answers
54 views

Blender export to FBX issue

So I created a really basic character and made a simple animation for it. The issue is when I try to export it to FBX the animation gets all scuffed up. I will attach the blend file and the images ....
itrisa's user avatar
  • 11
1 vote
0 answers
162 views

Can't import animated model in Powerpoint when using IK rig

I have animated two characters in Blender after rigged them and now I need to import the models in Powerpoint for a presentation. Because I animated and rigged, i need to export them in .fbx or .gltf, ...
Pedrolop's user avatar

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