When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid rig in Unity both to no result so I am assuming there must be a trick that I am missing when it comes to animations/models in blender, so i recorded myself exporting.
https://www.youtube.com/watch?v=DT_b6k4YBys
I read on another post that Unity doesn't support Blender Envelope weighing, only vertex weighing, does this mean i cant use "parent with automatic weights", or is it referring to something else?