All Questions
15
questions
1
vote
0
answers
788
views
Imported Rigify rig is broken
I created and exported a functioning rigify rig (as seen in the image to the right). However, importing the .fbx back into the project, it appears broken (as seen in the image to the left). I have the ...
0
votes
0
answers
154
views
My Rigging animations looks different in FBX import than in .blend
When I'm animating this FPS game I'm making, the original .blend file looks fine and the way it was supposed. Here is a pic:
But here is what happens when I import the FBX file into blender:
The ...
0
votes
1
answer
200
views
Position, Rotation and Scale blocked when I imported model with animation, any help?
I recently made a polar bear model with an animation that I wanted to import into another Blender file, but when I imported it over using FBX (the animation stayed which was good) it's scale etc. ...
0
votes
3
answers
804
views
Twisted bones in Unity but not in Blender
We have mocap animations and when adding those animations to characters in Unity their lower bodies get twisted like that. But when I import those animations to Blender to inspect they don't have such ...
1
vote
0
answers
36
views
Recommendations on buying a rigged horse model [closed]
I need to purchase a semi-realistic horse model that I can pose. My intent is to composite still renders of it into several photos. I also need to re-texture it and would prefer a model that comes ...
0
votes
0
answers
655
views
Deformed mesh after export
So my issue is pretty frustrating. I am importing an FBX I have exported from Unreal Engine 4.19.2. It seems to import correctly or at least I think, you can see the bones below.
After exporting (I ...
1
vote
1
answer
3k
views
Exporting / Importing Object with Animations
I've been trying to work on a bow and arrow and get it working inside unity. I don't have much experience with animations, but I've successfully got my characters to run, walk, idle, attack, get hit, ...
0
votes
1
answer
848
views
Model Deforms once exported to Collada
I have my model like this in blender in design,
But once i convert it into Collada the model and reimport it deforms,
This might probably because of the additional mesh generated after rigging, ...
0
votes
0
answers
716
views
Auto-Rig a character with another tool like maya and import the mesh and the armature in blender?
I'm looking for a good tool to auto rig the characters made in Blender in a few clicks. I found some great auto-rigging tools,like ...
4
votes
3
answers
860
views
Is there a way to generate an armature from a collection of points/vertices?
So I have some data exported from OpenCV that captures human movement from videos, such that each joint is mapped to a point in 3d space for each frame of the video, and saved into a CSV for later use....
3
votes
0
answers
8k
views
How to transfer rigged model from Blender to Maya?
What is the best way to export a rigged model from Blender to Maya?
Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
1
vote
1
answer
2k
views
using Mixamo/adobe fuse, Makehuman, and blender together
This question is fairly simple, i recently found Fuse and decided to try it to see if i could animate and create characters easier than i can with blender (because i'm not great at blender) or ...
3
votes
1
answer
2k
views
exporting animated model to unity 5 totally deform the mesh
I am trying to import a model in unity from blender. But using FBX is a total disaster, collada looks "better", at least I can recognize the arms and legs.
This is the link for the original blend file:...
1
vote
0
answers
608
views
bones not importing in to unreal engine properly
Im trying to import/export my model into Unreal 4, but when it imports some bones collapse back into the spine bones. Has anyone experienced this problem and does anyone know how to fix it?
I've ...
1
vote
0
answers
580
views
Baking pose in Blender
I have exported a model from DAZ, and I am fighting with the export options.
I would like to bring in the bones.
When I import my fbx file, it looks like this in Blender:
When I click the "Pose" ...