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Manually Painted Vertex Weights don't export to FBX, but auto-weights do
I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
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Is there any way to bring smooth corrective modifier effect to unity?
Is there any way to bring a rigged model with smooth corrective modifier effect to unity?