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1 vote
1 answer
1k views

Manually Painted Vertex Weights don't export to FBX, but auto-weights do

I'm exporting using the AutoRigPro exporter. In Blender, the weights look fine (the first image). However, After auto-weighting to my rig, I needed to do some manual painting around the wrists to fix ...
Tyler's user avatar
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0 votes
1 answer
338 views

Is there any way to bring smooth corrective modifier effect to unity?

Is there any way to bring a rigged model with smooth corrective modifier effect to unity?
Young Gilgamesh's user avatar