Skip to main content

All Questions

Tagged with
0 votes
0 answers
215 views

Exporting FBX mesh with armature and pose

I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
byte's user avatar
  • 1
0 votes
1 answer
104 views

Material clipping GLB Export

Upon using auto-rig pro to rig a character, I posed and exported in glb/gltf format. When I look at it in a glb/gltf viewer, the closer I get, portions of the rigged object abruptly disappear, ...
Jacob Monger's user avatar
1 vote
0 answers
454 views

Distorted animated model when exported to FBX

I've been making some animated rigs with rigify. All works fine. The problem is, when I export the model with animations to FBX, the mesh gets crazy distorted in any program I open it afterwards. I'...
Alberto Elorduy's user avatar
0 votes
0 answers
52 views

Mesh exporting inconsistent with blender

I have a mesh in blender that I have been working with and am having an issue with exporting (regardless of the file type). My mesh looks like this and have a number of poses in each animation frame: ...
Stephen's user avatar
  • 46
0 votes
0 answers
655 views

Deformed mesh after export

So my issue is pretty frustrating. I am importing an FBX I have exported from Unreal Engine 4.19.2. It seems to import correctly or at least I think, you can see the bones below. After exporting (I ...
John's user avatar
  • 1
0 votes
1 answer
848 views

Model Deforms once exported to Collada

I have my model like this in blender in design, But once i convert it into Collada the model and reimport it deforms, This might probably because of the additional mesh generated after rigging, ...
Ishara Abeykoon's user avatar
2 votes
0 answers
639 views

Convert a animation that is based on a curve modifier to a modifier-free animation

Alright, describing this with my poor english will be a challange! I have some objects wrapped around a bezier circle. It looks like the chain of a tracked vehicle. Using a single bone and the curve ...
Skalibran's user avatar
  • 175