All Questions
7
questions
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votes
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answers
215
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Exporting FBX mesh with armature and pose
I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
0
votes
1
answer
104
views
Material clipping GLB Export
Upon using auto-rig pro to rig a character, I posed and exported in glb/gltf format. When I look at it in a glb/gltf viewer, the closer I get, portions of the rigged object abruptly disappear, ...
1
vote
0
answers
454
views
Distorted animated model when exported to FBX
I've been making some animated rigs with rigify.
All works fine. The problem is, when I export the model with animations to FBX, the mesh gets crazy distorted in any program I open it afterwards.
I'...
0
votes
0
answers
52
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Mesh exporting inconsistent with blender
I have a mesh in blender that I have been working with and am having an issue with exporting (regardless of the file type).
My mesh looks like this and have a number of poses in each animation frame:
...
0
votes
0
answers
655
views
Deformed mesh after export
So my issue is pretty frustrating. I am importing an FBX I have exported from Unreal Engine 4.19.2. It seems to import correctly or at least I think, you can see the bones below.
After exporting (I ...
0
votes
1
answer
848
views
Model Deforms once exported to Collada
I have my model like this in blender in design,
But once i convert it into Collada the model and reimport it deforms,
This might probably because of the additional mesh generated after rigging, ...
2
votes
0
answers
639
views
Convert a animation that is based on a curve modifier to a modifier-free animation
Alright, describing this with my poor english will be a challange!
I have some objects wrapped around a bezier circle. It looks like the chain of a tracked vehicle. Using a single bone and the curve ...