All Questions
6
questions
7
votes
4
answers
64k
views
How do you import a rigged character from one blender file to another?
I have multiple blender characters in different blender projects and I want to bring them together in one single project, I already googled this and saw that you have to use append and link.
When I ...
3
votes
0
answers
8k
views
How to transfer rigged model from Blender to Maya?
What is the best way to export a rigged model from Blender to Maya?
Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
1
vote
1
answer
1k
views
Problem Exporting Rig/Character to UE4
When exporting my Rig/Character to fbx. I'll import it to UE4 and everything works but the feet. For some reason, each foot is disconnected and are created as their own Rig/Character in UE4. I don't ...
1
vote
0
answers
788
views
Imported Rigify rig is broken
I created and exported a functioning rigify rig (as seen in the image to the right). However, importing the .fbx back into the project, it appears broken (as seen in the image to the left). I have the ...
0
votes
2
answers
2k
views
How to properly bake action for armature
I just learned bake action with rigacar. I thought it would be the same for rig-ify .I click armature to be baked, go to the last layer (where I think are the def bones not really sure). I select all ...
0
votes
2
answers
2k
views
Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals
I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much.
If I drag the whole rigged model into the ...