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7 votes
4 answers
64k views

How do you import a rigged character from one blender file to another?

I have multiple blender characters in different blender projects and I want to bring them together in one single project, I already googled this and saw that you have to use append and link. When I ...
Altaaf Ackbar's user avatar
3 votes
0 answers
8k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
  • 2,749
1 vote
1 answer
1k views

Problem Exporting Rig/Character to UE4

When exporting my Rig/Character to fbx. I'll import it to UE4 and everything works but the feet. For some reason, each foot is disconnected and are created as their own Rig/Character in UE4. I don't ...
Baxtrax's user avatar
  • 11
1 vote
0 answers
788 views

Imported Rigify rig is broken

I created and exported a functioning rigify rig (as seen in the image to the right). However, importing the .fbx back into the project, it appears broken (as seen in the image to the left). I have the ...
user12100564's user avatar
0 votes
2 answers
2k views

How to properly bake action for armature

I just learned bake action with rigacar. I thought it would be the same for rig-ify .I click armature to be baked, go to the last layer (where I think are the def bones not really sure). I select all ...
user39927's user avatar
0 votes
2 answers
2k views

Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals

I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much. If I drag the whole rigged model into the ...
Peeling's user avatar
  • 121