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Problem : Character fbx export has weird animation becaus of IK
I made a character in blender and add few actions to that. Also i used IK for legs and every thing is okay in blender viewport and animations work well. But when i export it as *fbx , it’s legs ...
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How do you import a rigged character from one blender file to another?
I have multiple blender characters in different blender projects and I want to bring them together in one single project, I already googled this and saw that you have to use append and link.
When I ...