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0 votes
0 answers
68 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
12 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
  • 1
0 votes
0 answers
181 views

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
0 votes
1 answer
2k views

Is there a way to bake a Child Of constraint with proper subframe interpolation?

I'm exporting animations from Blender into Unreal, this requires them to be baked. I have a set-up with a separate custom bone for the sword that has a Child Of constraint to the hand. Everything ...
TECHNOBOG's user avatar
0 votes
0 answers
655 views

Deformed mesh after export

So my issue is pretty frustrating. I am importing an FBX I have exported from Unreal Engine 4.19.2. It seems to import correctly or at least I think, you can see the bones below. After exporting (I ...
John's user avatar
  • 1
2 votes
0 answers
134 views

Blender and Unreal Engine 4

What is the current progress on making Blender and the Unreal Engine 4 more compatible? Importing static meshes from Blender works satisfactory in most cases but rigs and animations are difficult due ...
ChrisWestland's user avatar
0 votes
1 answer
5k views

Blender Skeletal Mesh into Unreal

I'm learning Blender and Unreal side by side. I've made a mesh and would like to use as my main character's for the game I am building. The mesh looks alright, even comes into the game with all the ...
Cultusfit's user avatar
1 vote
0 answers
574 views

How to export a mesh with skeleton as FBX for UE4?

i would like to export this mesh as an FBX file. So far i'm able to export the static mesh but without the skeleton. It looks like there are many "lines" but only 8-9 bones for the wheels. This ...
BotDamian's user avatar
1 vote
1 answer
1k views

Problem Exporting Rig/Character to UE4

When exporting my Rig/Character to fbx. I'll import it to UE4 and everything works but the feet. For some reason, each foot is disconnected and are created as their own Rig/Character in UE4. I don't ...
Baxtrax's user avatar
  • 11
0 votes
0 answers
172 views

Rigging & Exporting: Non-Deforming Character Problem

So I've recently tried to learn how to make my own armatures for meshes, and I still don't know if I'm even connecting the armature to the mesh right. One of the main problems that is causing me so ...
Baxtrax's user avatar
  • 11
1 vote
0 answers
608 views

bones not importing in to unreal engine properly

Im trying to import/export my model into Unreal 4, but when it imports some bones collapse back into the spine bones. Has anyone experienced this problem and does anyone know how to fix it? I've ...
Gundam Grave's user avatar