Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using empties parented to each other, with pistons created using Damped Track constraints on empties.
All the animated empties have NLA tracks created for them.
Exporting as GLTF works great, as long as I enable "Bake All Objects" and "Active Actions Merged".
The issue is, I don't want all the active actions merged - there need to be a couple different actions that can play separately. But if I disable "Active Actions Merged", all the animated objects export as separate actions, which also isn't what I want.
Is there any way to selectively merge actions together, without simply merging all of them?