All Questions
48
questions
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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
After export
Before
Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
2
votes
1
answer
99
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
0
votes
1
answer
40
views
Glb skinning object export issue
skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
0
votes
1
answer
31
views
How to manually merge active actions for GLTF export?
Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using ...
0
votes
1
answer
33
views
After exporting to Unity, character animations stuck in T pose
When exporting Model, Rig and Animation to Unity, the animations seem to not carry over.
On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid ...
0
votes
0
answers
54
views
How can I export each NLA animation as a separate FBX file?
In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported.
It's for Blender to UE5 workflow.
I was using Send2UE but the ...
0
votes
0
answers
68
views
Is there any way to get blender control rig in unreal engine.?
I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
0
votes
0
answers
86
views
How to export only animation without mesh?
The question in the title is one way I thought of solving my problem.
My team and I are working on a VR project showing how the human body is affected by being overweight.
I have made the model with ...
0
votes
1
answer
472
views
mesh deformed when exporting fbx/gltb with animations
I have a rabbit that goes wrong when exporting fbx or gltb.
It looks fine in blender but very wrong during exporting with animations. anyone knows why and how to fix it? I have tried bake action, bake ...
0
votes
0
answers
12
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I can't seem to understand how to get my animations from Blender to Unreal
I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks.
How can I combine them into one, or is there a way I ...
0
votes
2
answers
103
views
glTF Export creates weird Jitters in Animations
Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
0
votes
0
answers
18
views
Issue with separating each part of the body of my model to different animations
So basically I'm trying to make a character for an fps game, and I'll need to blend the animations of the legs and arms in unity.
So in order to do that i made it so that the actions for the arms do ...
0
votes
0
answers
181
views
Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
0
votes
0
answers
31
views
Bat is off of the batsman when exported to GLB
I did an animation of a batsman, after I export into GLB Format, here the bat is off of the batsman.
I tried child of parenting and also created a handle and parented the bat to the bone and again ...