All Questions
12
questions
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
0
votes
0
answers
22
views
How to export models with advanced rigs (i.e. rigify) to FBX or DAE
I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
0
votes
0
answers
1k
views
How do I export my armature with the mesh?
When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
4
votes
1
answer
2k
views
Exporting armature without adding leaf bones - bone size change
When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
0
votes
1
answer
2k
views
How do I export rigged model from Blender to Mixamo?
I tried different FBX options but Mixamo says it can not indentify the armature.
0
votes
2
answers
2k
views
Exporting and re-using Armature
I want to re-use an armature and the animations on it. Can I just export it as FBX, then import on another project so I can have the same animation on a different mesh?
0
votes
0
answers
24
views
Inconsistent pose when exporting rigged model to UE4
I'm having a problem where when I work with my model in Blender its pose is equal on both sides, but when I import to UE4 it gets this weird inconsistency in the left arm that rotates and lifts it in ...
0
votes
0
answers
52
views
Mesh exporting inconsistent with blender
I have a mesh in blender that I have been working with and am having an issue with exporting (regardless of the file type).
My mesh looks like this and have a number of poses in each animation frame:
...
0
votes
0
answers
318
views
Problems with exporting model to Godot
I'm trying to import a model I made on Blender onto a project on Godot, but the gun is always way off position wise.
This is how it's supposed to be:
This is how it's turning out:
I have other gun ...
1
vote
0
answers
383
views
How to export duplicate bone instances as an FBX?
I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
5
votes
2
answers
58k
views
How to put a model in a T-pose automatically?
Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard.
So is there a way ...
1
vote
0
answers
5k
views
Importing blender rig into Cinema 4D Lite
I'm new here, so please forgive me if I break a rule. I am a cinema and animation student creating an animated film that combines 2D and CGI animation. For compositing and other reasons, I would like ...