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0 votes
1 answer
49 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
0 votes
0 answers
22 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 158
0 votes
0 answers
1k views

How do I export my armature with the mesh?

When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
Kukul's user avatar
  • 1
4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
0 votes
1 answer
2k views

How do I export rigged model from Blender to Mixamo?

I tried different FBX options but Mixamo says it can not indentify the armature.
Audio_Video_Enthusiast's user avatar
0 votes
2 answers
2k views

Exporting and re-using Armature

I want to re-use an armature and the animations on it. Can I just export it as FBX, then import on another project so I can have the same animation on a different mesh?
IndividualGames's user avatar
0 votes
0 answers
24 views

Inconsistent pose when exporting rigged model to UE4

I'm having a problem where when I work with my model in Blender its pose is equal on both sides, but when I import to UE4 it gets this weird inconsistency in the left arm that rotates and lifts it in ...
LuckyCOINNNN's user avatar
0 votes
0 answers
52 views

Mesh exporting inconsistent with blender

I have a mesh in blender that I have been working with and am having an issue with exporting (regardless of the file type). My mesh looks like this and have a number of poses in each animation frame: ...
Stephen's user avatar
  • 46
0 votes
0 answers
318 views

Problems with exporting model to Godot

I'm trying to import a model I made on Blender onto a project on Godot, but the gun is always way off position wise. This is how it's supposed to be: This is how it's turning out: I have other gun ...
Cobradabest's user avatar
1 vote
0 answers
383 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
Joy's user avatar
  • 11
5 votes
2 answers
58k views

How to put a model in a T-pose automatically?

Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard. So is there a way ...
Milad Qasemi's user avatar
1 vote
0 answers
5k views

Importing blender rig into Cinema 4D Lite

I'm new here, so please forgive me if I break a rule. I am a cinema and animation student creating an animated film that combines 2D and CGI animation. For compositing and other reasons, I would like ...
CinemaChick's user avatar