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Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
0 votes
0 answers
215 views

Exporting FBX mesh with armature and pose

I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
byte's user avatar
  • 1
0 votes
1 answer
363 views

Export Bendy bone squishy deformation?

I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
Mike's user avatar
  • 179
4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
0 votes
0 answers
980 views

Export multiple armatures to fbx

I'm pretty new in blender and I have this issue. I've to export a book from blender to UE4, this book has 2 separate meshes (one for the cover and one for pages) and, each one, has it own skeleton. ...
Vitangelo Moscarda's user avatar
1 vote
0 answers
574 views

How to export a mesh with skeleton as FBX for UE4?

i would like to export this mesh as an FBX file. So far i'm able to export the static mesh but without the skeleton. It looks like there are many "lines" but only 8-9 bones for the wheels. This ...
BotDamian's user avatar
1 vote
0 answers
383 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...
Joy's user avatar
  • 11
0 votes
1 answer
1k views

Question on Rigging and Bone roll

So, I've done a lot of searching and I've found a number of questions and posts dancing around this topic, but nothing that gives me a sure answer. I'm going to ask the question again with a little ...
DestryU's user avatar
  • 33
1 vote
0 answers
608 views

bones not importing in to unreal engine properly

Im trying to import/export my model into Unreal 4, but when it imports some bones collapse back into the spine bones. Has anyone experienced this problem and does anyone know how to fix it? I've ...
Gundam Grave's user avatar
1 vote
0 answers
580 views

Baking pose in Blender

I have exported a model from DAZ, and I am fighting with the export options. I would like to bring in the bones. When I import my fbx file, it looks like this in Blender: When I click the "Pose" ...
Johann Hesters's user avatar
1 vote
0 answers
2k views

Altered bone structure & missing bone after FBX export

After exporting my rigged mesh as FBX, the bone structure changes: Most of the info is in the image above. I had problems with retargeted animation on upper part of this character in Unreal Engine 4....
Good Samaritan's user avatar