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(SMD model) How to prevent stretchy textures when model is animated?

What I am trying to do: Import a model from blender into Garry's Mod (a video game). I applied a basic skeleton with the proper format needed to port a model into the game: When I fixed the model to ...
Shaneless's user avatar
0 votes
1 answer
227 views

How do I save and re-export my SMD model and maintain the changes made?

What I did: Step 1: imported SMD model (came with bone structure/armature) Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis) Step 3: properly fit the bone ...
Shaneless's user avatar
0 votes
0 answers
795 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
0 votes
1 answer
346 views

Blender adds Armature name to Actions name when exporting FBX

When I export an animated FBX with different Actions in it, Blender renames the Actions like this (Armature name 2x before the action name). I tried renaming the Actions directly in the Blender file ...
Rodrigo's user avatar
1 vote
1 answer
549 views

fbx export destroys the bone direction

When I try to export the model as fbx file, the bone structure is destroyed. I've checked not to add leaf bone when importing/exporting the file. It is suppposed to look like this. After I export/...
julius's user avatar
  • 65
0 votes
0 answers
1k views

How do I export my armature with the mesh?

When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
Kukul's user avatar
  • 1
0 votes
1 answer
202 views

How to determine local x and z axis of bones

I'm interested in the local coordinate system of the bone in order to interpret animation data from blender correctly in my game. For simplicity I'm assuming 0 roll. Getting the y axis seems straight ...
Jan-Marc's user avatar
0 votes
1 answer
29 views

How to correctly export a rigged suspension object for use in a game engine?

I have made a simple car suspension in Blender, intended for use in Unreal Engine 5. I have built it as multiple meshes – one for each wishbone, wheel hub, damper etc., and created separate armatures ...
Igor Trujnara's user avatar
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0 answers
125 views

Unreal Engine 4 can't reflect meshes, armature, and animation as per the Blender 3 3d viewport?

I used a link or streaming plugin or addon like Link Live or Blender to Unreal plugin to import from Blender to Unreal Engine 4. I need this character, as how it is in the Blender 3d Viewport, ...
Francis Mike Nathan's user avatar
1 vote
1 answer
1k views

Bone Constraints and Drivers not exporting correctly on FBX

I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX). The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
KeyframeMaster's user avatar
0 votes
0 answers
141 views

Export multi user objects with armature

Lets say I have 2 arm objects (Arm_1 and Arm_2). Their mesh is a multi user data. So that if I edit something in one arm the changes are applied to both arm objects. I also have a single armature with ...
theCodeHermit's user avatar
0 votes
0 answers
2k views

model is extremely small when importing into Unreal 5

I'm pretty new to modeling and am having some trouble getting my model to be the correct size after import to Unreal 5. everything I have read/watched tells me to make my scene unit scale .01. This ...
MacAndWeenies's user avatar
0 votes
1 answer
326 views

Armature with a shrinkwrap constraint exported as animation data

I guess my question is how to bake the animation data from the Shrinkwrap constraint onto my Armature, but I'm so confused... So I really want to export from Blender to Marvelous Designer my character ...
L1994's user avatar
  • 93
1 vote
2 answers
825 views

Wrong animation after collada export

I have a problem with Blender when exporting my model to Collada. I created a simple chest after following a tutorial on Youtube. I order to animate the opening of the top-part, I've added a single ...
Weezo's user avatar
  • 21
0 votes
0 answers
902 views

How to save armature orientation on export to GLB

I am being asked to work on a rigged model, but I've never used the GLB format before and I'm struggling with the armature. The original model and bones look like this when I import the original file: ...
Marisha's user avatar

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