All Questions
141
questions
0
votes
0
answers
23
views
Export model color attribute to png
I can't seem to find a answer to export my mesh materials to png
2
votes
1
answer
57
views
Problems with the materials when trying to export as FBX mesh
I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo
for most of the characters, I'...
0
votes
0
answers
24
views
export uv layout only edge select
enter image description hereI need to export only some selected edges not the faces of them.
The problem is that they are not visible even in the UV map and therefore cannot be exported.
Is there a ...
0
votes
0
answers
13
views
Exporting 3D model with texture from blender
I have imported a high resolution GeoTIFF as a "plane" in Blender. I then make the plane the same size as the image pixel. I then subdivide the surface, add a displacement modifier and this ...
0
votes
1
answer
39
views
Is there any limitations in fbx for UV's count?
I'm trying to find out, is there any limitations for UV's export from Blender? My situation: I have skeletal mesh in Blender with 6 UVs, which I'm trying to export into Unreal Engine 5.3. I've tried ...
0
votes
0
answers
18
views
How do I export this model so that it is is one object using one material?
I downloaded this model from SketchFab
https://skfb.ly/oLsvy
and I want to turn it into a point cloud. However the way I usually do this is by assigning a material with a single image texture on one ...
0
votes
0
answers
529
views
Invalid UVs containing NaN values After Trying To Export FBX file (edit: Attached .blend file)
every time I try to export via .fbx I get this error.
What I was doing:
I have a project I'm working on that needs constant tweaking in the game engine, but this engine only accepts .fbx, so I can ...
0
votes
0
answers
27
views
Blender and texture problem during the exporting phase
I created a library on blender and assigned a simple shader that recreates the wood.
I did the UV Unwrapping of it with the automatic tool called "Smart UV Project".
As you can see the ...
0
votes
0
answers
129
views
convert blender to glb & fbx has Differences result in texture Discrepancy
I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
0
votes
0
answers
25
views
Export Texture Paint as FBX with gloss effect?
I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
0
votes
0
answers
451
views
Transferring Blender Toon Shading to Roblox
I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this
Target Goal
But when I tried baking it, it didn't work like this.
Is there any way to achieve such ...
1
vote
0
answers
231
views
UV Seam Problem exporting FBX from Blender to Maya
I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
0
votes
1
answer
338
views
Cannot export texture correctly, because I scaled it
OK, so I've been using the shader editor, to scale a texture, with the texture coordinates, vector mapping, and image texture nodes. But when I look at the uv editor, the texture looks the same. It is ...
0
votes
0
answers
40
views
How to pick which UV map will be exported with model?
Short explanation of the issue:
I've got 2 UV Maps, one for texturing and the other for the baking, optimised for the engine.
I have successfully baked the textures of my model using both UV Maps.
...
0
votes
0
answers
136
views
Export UV Seams
I'm trying to export this object from an old file in blender because the viewport is messed up.
When I export the object to FBX to a new Blender file The UV seams won't export it's just fresh mesh ...
0
votes
1
answer
86
views
Create wall art / projection for actual walls
I am trying to create wall art for optical illusions (e.g. person stands close to the edge of a canyon when in reality it's just painted on the floor) with Blender, but since I am a complete newbie I ...
0
votes
0
answers
10
views
My textures are not being applied to the mesh I am editing inside the Shader Editor [duplicate]
Context:
I bought this animal pack that I want to use inside of Twinmotion and maybe Sketchup.
Thus I look for ways to export the .fbx file with textures. I find this tutorial on the matter which ...
1
vote
1
answer
51
views
File format or method of exporting per-vertex roughness values
I am working on a project that necessitates an automated export of blender objects with materials to basically any file format that supports diffuse and roughness maps. However, some objects have ...
0
votes
1
answer
192
views
How to imprint logo into STL
Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
0
votes
1
answer
327
views
Can I export a Vector3 / Vector4 in a uv texcoord?
I was wondering if / how this is possible in Blender.
Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
0
votes
0
answers
392
views
Exported models not keeping UV scale from shader nodes
For work I frequently download new furniture and decor models from iMeshh, and they usually come with a Blender file I'll open to at least apply the transforms and re-export. They all come with a ...
0
votes
0
answers
215
views
Geo nodes: realizing instances loses uv maps / texture
System: RTX 3080, Ryzen 5 3600, 16GB RAM, Windows 10
Disclaimer: I am very new to blender.
Hi everyone!
My main goal is to export the LEGO version of my model with the correct colors (as shown in ...
0
votes
0
answers
69
views
How to Correctly export Material as a texture image?
I followed multiple tutorials on UV Mapping and exporting a material, but I can't seem to get it right.
I made a texture on a Torus like this:
And so I tried following multiple tutorials to export it ...
0
votes
0
answers
530
views
How to export an UV layout with the same size as the original 3D object
I'm using the UV unwrap function to get the 2D template of my 3D object.
After this I export the UV layout as an .svg so I can reload this in blender and make a mesh out of it which can be used for 3D-...
0
votes
0
answers
479
views
Why is my .FBX scene exporting with only one image texture applied to each mesh, when I have multiple?
I'm trying to export a scene from blender and use it in UE5, but the image textures are all wrong when I export it. I have a few image textures for each mesh, but it seems that only one is applied for ...
1
vote
1
answer
159
views
Exported Fbx has invisible parts
When I exported my fbx (with Path copy and all normals facing out/blue).
The results of my fbx ends up turning the hands and gun invisible.
What further frustrates me is that it knows there are two ...
2
votes
0
answers
432
views
Geometry Nodes Texture Export
I made building with geometry nodes with textures I asked how to apply textures on realize an instance
Now my question is how I can export the model with textures I am trying to export in unity but ...
0
votes
0
answers
8
views
Export ply. with Noise texture [duplicate]
Disclaimer: this is my first question on stackExch. so quite new in Blender also.
I wanted to add a noise on my torus, which I could do on the Shading/Add-> NoiseTexture. It was visible in object ...
0
votes
0
answers
964
views
Hypothetical question regarding 2D eye rigging for unity/mocap
I just recently modeled a character with 2d Eyes. The eyes are flat planes that rest on the surface of the face via applied shrink-wrap mod. The eyes have a texture of the pupils and the pupils move ...
0
votes
0
answers
29
views
Texture paint output file format [duplicate]
I used texture paint option to paint over some 3d model. I would like to have a way to differentiate the different colored areas on the model based on something that I can code. To that end, I tried ...
0
votes
0
answers
440
views
How to Bake Textures with a UV map that is too large
I'm rather new to blender and am attempting to bake textures (using cycles) I made and applied onto a model in order to export it to Unity. However, many of these textures require the uv map to be ...
0
votes
1
answer
2k
views
UV issue when importing model to Substance Painter
so I just started using Substance Painter and when I import my model as an FBX from Blender the UV's appear fine in the UV window in painter but as soon as I apply any texture it is mapped strangely.
...
1
vote
0
answers
26
views
Creating Pixel texture [duplicate]
I want to create pixel texture in pixel art software(aseprite) for my blender model, is it possible I export uv map and create pixel art from it and then import my pixel texture to blender?
I'm new to ...
0
votes
1
answer
61
views
Why when I export .fbx file with fabric texture and import it then it becomes very ugly?
I made a sofa model in blender and add fabric texture in it. But when I export it into fbx file and then import it its fabric texture become very stretchy and ugly.
0
votes
1
answer
329
views
export png file embedded in blender files
I'm trying to make a model for unity. There is no problem with the model, but the textures of the model are embedded in the blender file. how can i parse this png file from blender file?
0
votes
0
answers
1k
views
Why won't my textures bake properly?
I posted another question earlier about trying to export my object keeping all the textures and materials intact and I was told the issue was that I haven't merged the meshes into one and UV unwrapped ...
0
votes
1
answer
787
views
Blender with Niftools addon, how can I export an fbx file with a texture linked to it?
I'm trying to export nif models to fbx models using NifTools addon, when I import the nif model I get to see the name of the texture, here's an example:
But when I try to export it to fbx I get this:
...
0
votes
1
answer
42
views
Export as OBJ and create fitting image texture
I am very new to Blender and wanted to create a 3D chess board with figures for my render engine. I have designed the board and created a material and I can succesful export it as obj and load it up ...
0
votes
0
answers
654
views
Displacement map exporting trouble
So, following tutorial by creating Displacement map (through ProjectAll) and then exporting it with the model to Blender (through Multi Map Exporter plugin (UDIM format)
and GoB addon) then applying ...
0
votes
2
answers
2k
views
Exporting UV Layout with only outlines
newbie here.
I have a very specific question. I’ve done a ton of research and didn’t find anything useful. So, as the Title suggests, I’m trying to export UV layout without all the edges inside of the ...
0
votes
2
answers
477
views
How to edit UVs for a mirrored effect on textures
I have a hut model, here in blender from a game. I would like to export it to source engine.
It uses this texture below.
When I imported the model into blender, the textures didn't mirror like they ...
1
vote
0
answers
41
views
How to export model with custom material? [duplicate]
this seems like such a simple "just google it" thing, but nothing I've found has worked for me.
I have a model with a custom material that I want to export into Unity.
I've applied an image ...
1
vote
1
answer
195
views
how can I model sculpture parts and exporting them for laser cut without distortion?
I am a blender beginner. I am making metal sculptures by welding laser cutted pieces. normally I am drawing several random shapes and exporting them as dxf/dwg files. I use those random shapes , ...
1
vote
1
answer
227
views
Reconstructing vertices and uv separate from polygons
I am trying to export the vertices, triangles, vertex normals, and UVs with blender's Python (bpy). I need code that actually works.
My program is supposed to run like this:
Loop through and create a ...
2
votes
1
answer
358
views
Marvelous designer to Zbrush to Substance painter to Blender workflow issue
I've been following the cyberpunk jacket tutorial I got by Travis Davids and everything has been going mostly smoothly until now when I imported my garment from Zbrush and Substance painter to Blender ...
0
votes
0
answers
3k
views
How can I export a mesh with multiple UV maps?
So I have two UV maps. One is a UV map for my bump map and other texture, while the other is just for the base texture. I want to export my mesh (it's a single mesh) while keeping both UV maps and ...
0
votes
0
answers
23
views
Problem with exporting blender materials to unity [duplicate]
I need to export this model to unity with its materials:
This model uses a few different materials in different slots:
The green and grey materials have a random color from a color ramp in each face,...
0
votes
1
answer
310
views
Export reprojected texture
I'm not entirely sure how to explain this so I hope this makes sense to someone.
Essentially, I have this illustration which I have projected from viewport onto a concertina-folded plane. The idea is ...
1
vote
1
answer
202
views
"Export UV Layout" no there in the menu
I cannot find the "Export UV Layout" option in Blender. The menu option "Export UV Layout" is simply and plainly not there. I have this problem with Blender 2.81, 2.82, 2.83, and 2....
0
votes
1
answer
36
views
problem with exporting 3d models as fbx
i tried exporting in fbx format, but facing problem. please help me out